Once when you download the counter strike 1.6 client, before start playing the game try these commands for better playing and convenience. If any one of you want only most important commands comment here, I ll send You.
- Info: You can either bind these Counter Strike 1.6 commands to your keyboard keys for fast execution.
- Procedure: You need to press ~ key for console and then enter the command to execute or change its value. Use your common sense to execute these counter strike 1.6 commands.
- Note: Player is a called Client and Server Admin is the Host
Commands | Category | Description |
_snd_mixahead 0.100 | audio | sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards |
_vid_default_mode 0 | video | sets default video mode (screen resolution) |
_vid_default_mode_win 3 | video | sets default windowed video mode (screen resolutoin) |
_vid_wait_override 0 | video | sets video wait override |
_windowed_mouse 0 | player | enables mouse in windowed mode |
+alt1 | ||
+alt2 | ||
+attack | player | fire |
+attack2 | player | secondary fire - *see special |
+back | player | move backwards |
+camdistance | chase cam | moves chase cam perspective away from player - *works only if thirdperson is activated |
+camin | chase cam | moves chase cam forward - *works only if thirdperson is activated |
+cammousemove | chase cam | moves chase with mouse - *works only if thirdperson is activated |
+camout | chase cam | moves chase cam backward - *works only if thirdperson is activated |
+campitchdown | chase cam | decreases chase cam pitch to look down - *works only if thirdperson is activated |
+campitchup | chase cam | increases chase cam pitch to look up - *works only if thirdperson is activated |
+camyawleft | chase cam | tilts chase cam left - *works only if thirdperson is activated |
+camyawright | chase cam | tilts chase cam right - *works only if thirdperson is activated |
+det20 | player | sets detpack with 20 second timer - *demo class only |
+det5 | player | sets detpack with 5 second timer - *demo class only |
+det50 | player | sets detpack with 50 second timer - *demo class only |
+duck | player | crouches |
+forward | player | moves forward |
+gren1 | player | launches grenade type 1 - *see primegrenX, throwgren |
+ip xxx.xxx.xxx.xxx | sets ip address | |
+gren2 | player | launches grenade type 2 - *see primegrenX, throwgren |
+jlook | joystick | enables joystick to look around |
+jump | player | jumps |
+klook | player | enables the keyboard to look around |
+left | player | strafes left |
+lookdown | player | looks down |
+lookup | player | looks up |
+mlook | mouse | enables mouse to look around |
+movedown | player | moves player down - *climbing down a ladder, swimming down |
+moveleft | player | strafes left |
+moveright | player | strafes right |
+moveup | player | moves player up - *climbing up a ladder, swimming up |
+reload | player | reloads current weapon |
+right | player | strafes right |
+showscores | player | shows player scores and pings |
+speed | player | forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled |
+strafe | player | strafe modifier - while this is held down, use direction keys to strafe in different directions |
+use | player | uses an item- such as a button, machine gun, etc. |
adm_ban | tfc admin | bans the current player in the player's list from the server - must have admin status of server by using the "admin command |
adm_ceasefire | tfc admin | pauses or unpauses the game - must have admin status of server by using the "admin |
adm_countplayers | tfc admin | shows the number of players on a server and their teams - must have admin status of server by using the "admin command |
adm_deal | tfc admin | begins a cycle in the player's list that asks to kick, ban, or next for each player - must have admin status of server by using the "admin |
adm_kick | tfc admin | kicks the current player in the player's list from the server - must have admin status of server by using the "admin command |
adm_listplayers | tfc admin | lists all players and their ip addresses - must have admin status of server by using the "admin |
adm_next | tfc admin | advances to the next player in the player's list - must have admin status of server by using the "admin command |
admin | tfc admin | after server has set "tfc_adminpwd", use this in the in-game console to gain admin status of the server and can use any of the "adm_*" commands |
alias | player | binds commands together in an alias to perform mutiple tasks at the hit of one button |
allowupload | uploading/ downloading | toggles the uploading of local decals and models to the server on/off |
ambient_fade 100 | audio | sets the distance at which ambient sounds fade away |
ambient_level 0.300 | audio | sets the sound level for ambient sounds |
appenddemo | demo | records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem |
autosave | player | enables autosave feature |
begin | ||
bgetmod | player | requests batch mod status |
bgetsv | player | requests batch server list |
bgmbuffer 4096 | audio | sets the CD audio buffer size |
bgmvolume 0 | audio | toggles CD audio on/off- * 1 is 'on', 0 is 'off' |
bind | player | combines a |
bottomcolor 6 | player | sets the bottom color of the player model |
brightness 1 | video | enables glare reduction - *the higher the value, the brighter it gets |
build | player | displays the build menu to choose from sentry or dispenser - *engineer class only |
c_maxdistance 200 | chase cam | sets the maximum distance of the chase cam |
c_maxpitch 90 | chase cam | sets the maximum pitch of the chase cam |
c_maxyaw 135 | chase cam | sets the maximum yaw of the chase cam |
c_minidistance 30 | chase cam | sets the minimum distance of the chase cam |
c_minpitch 0 | chase cam | sets the minimum pitch of the chase cam |
c_minyaw -135 | chase cam | sets the minimum yaw of the chase cam |
cam_command 0 | chase cam | toggles chase cam commands on/off - * 1 is 'on', 0 is 'off' |
cam_contain 0 | chase cam | toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' |
cam_idealdist 64 | chase cam | sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated |
cam_idealpitch 0 | chase cam | sets the preferred pitch for the chase cam - *works only if thirdperson is activated |
cam_idealyaw 90 | chase cam | sets the preferred yaw for the chase cam - *works only if thirdperson is activated |
cam_snapto 0 | chase cam | sets the preferred snap interval for the chase cam - *works only if thirdperson is activated |
cancelselect | player | cancels selection |
cd | audio | controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16 |
centerview | player | centers the players view |
changeclass | player | displays the change class menu |
changeteam | player | displays the team change menu |
chase_back 100 | chase cam | sets the preferred chase cam distance from the player when backing up |
chase_right 0 | chase cam | sets the preferred offset to the side for the chase cam |
chase_up 16 | chase cam | sets the preferred offset up for the chase cam |
cl_adaptive | player | displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS) |
cl_allow_download 0 | uploading/ downloading | toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_allow_upload 0 | uploading/ downloading | toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_allowdownload 0 | uploading/ downloading | toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_allowupload 0 | uploading/ downloading | toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_anglespeedkey 0.670 | player | sets the speed that the direction keys change the view angle |
cl_appendmixed 0 | audio | toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off' |
cl_backspeed 400 | player | sets the backup speed of a player - number can only go as fast as a particular server allows |
cl_bitcounts | player | shows list of bits received for each player, with delta values |
cl_bob 0.010 | player | sets the amount that the view bobs while the player is running |
cl_bobcycle 0.800 | player | sets how frequently the view of a player bobs while running |
cl_bobup 0.500 | player | sets the amount that the view of a player bobs while running |
cl_download_ingame 0 | uploading/ downloading | toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off' |
cl_download_max 0 | uploading/ downloading | sets the maximum number of files downloaded from a server |
cl_downloadinterval 1 | uploading/ downloading | sets the minimum time in between downloads from a server |
cl_forwardspeed 400 | player | sets the forward speed of a player - *can only go as fast as the server allows |
cl_gaitestimation 1 | player | enables estimated player stepping motion |
cl_gg 0 | player | toggles game gauge mode - * 1 is 'on', 0 is 'off' |
cl_himodels | player | toggles higer quality player models - * 1 is 'on', 0 is 'off' |
cl_messages | player | shows server messages |
cl_movespeedkey 0.300 | player | sets movement speed for keyboard use |
cl_nodelta | player | toggles delta compression - * 1 is 'on', 0 is 'off' |
cl_nopred 0 | player | toggles client-side prediction - * 1 is 'on', 0 is 'off' |
cl_pitchdown | player | sets the maximum angle to look down - *default is 89 |
cl_pitchspeed 225 | player | sets the speed at which the pitch changes |
cl_pitchup | player | sets the maximum angle to look up - *default is 89 |
cl_pred_fraction 0.5 | player | sets the client-side prediction faction - *closer to 1.0 is more prediction |
cl_pred_link 1 | player | sets the client-side prediction link value |
cl_pred_maxtime 255 | player | sets the maximum client-side prediction time |
cl_predict_players 1 | player | toggles prediction of other players - * 1 is 'on', 0 is 'off' |
cl_print_custom | player | displays loaded custom .wad files or decals |
cl_resend 3 | player | sets the resend count |
cl_rollangle 2 | video | sets the view tilt angle for roll motion |
cl_rollspeed 200 | video | sets the view tilt speed |
cl_shownet 0 | player | toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' |
cl_showsizes 0 | player | toggles the display of network packet size graph - * 1 is 'on', 0 is 'off' |
cl_sidespeed 400 | player | sets the strafing speed of a player |
cl_skycolor_b 0 | video | sets the blue component of the sky color |
cl_skycolor_g 0 | video | sets the green component of the sky color |
cl_skycolor_r 0 | video | sets the red component of the sky color |
cl_skyname | video | sets the sky pattern - * such as 'cl_skyname desert' |
cl_skyvec_x 0 | video | sets the sky pattern position x-coordinate |
cl_skyvec_y 0 | video | sets the sky pattern position y-coordinate |
cl_skyvec_z 0 | video | sets the sky pattern position z-coordinate |
cl_slist 10 | player | sets the number of servers in the serverlist |
cl_solid_players 1 | player | toggles solid player models - * 1 is 'on', 0 is 'off' |
cl_timeout 305 | sets the inactivity time brfore a client times out | |
cl_upload_max 0 | sets the maximum number of files a client can upload to a server | |
cl_upspeed 320 | player | sets the speed of a player when he climbs up |
cl_usr | player | displays user HUD information |
cl_view | player | displays list of current on-screen entities |
cl_waterdist 4 | player | sets the underwater distance |
cl_yawspeed 210 | player | sets the turning speed - * only will go as fast as a server allows |
clear | player | clears the console screen |
clearlist | player | clears the server list |
clientport 27005 | player | sets the port that the client will use to connect to a server |
cmd | player | can use this in conjunction with a command |
con_notifytime 4 | sets client notification time | |
connect | player | connects to a server with the used ip address |
contimes | shows n overlay lines - * n = 4 to 64 | |
coop 0 | toggles cooperatice play mode - * 1 is 'on', 0 is 'off' | |
crc | displays the crc value for the map at maps\ | |
crosshair 0 | player | toggles the crosshair on/off - * 1 is 'on', 0 is 'off' |
customrsrclist | issues a resource request | |
d_spriteskip | ||
dc 0 | player | toggles the display of the class briefings - * 1 is 'on', 0 is 'off' |
deathmatch 0 | toggles deathmatch mode - * 1 is 'on', 0 is 'off' | |
default_fov 90 | player | sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view |
demos | demo | runs a loop of demos set with startdemos |
detdispenser | player | remotely detonates ammo dispenser - * engineer class only |
discard | player | drops unusable ammo |
disconnect | player | disconnects a player from a server |
displaysoundlist 0 | audio | toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off' |
download | uploading/ downloading | begins downloading files from a server - * only if 'cl_download_ingame' is set to 1 |
echo "message" | player | echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully |
edgefriction 2 | sets the amount of friction between players and objects | |
enableconsole | player | enables the console screen |
endmovie | player | ends a currently ongoing movie |
envmap | creates the 6 .bmp images for sky boxes from the player's current position | |
escape | player | acts as selections |
fakelag 0 | player | simulates lag - * the higher the number, the more simulated lag |
fakeloss 0 | player | simulates packet loss - * the higher the value, the more simulated packet loss |
feign | player | fake death - * spy class only |
firstperson | player | enables first person viewing of the game |
flaginfo | player | displays flag status |
flush | flushes the memory and reloads the map | |
fly | ||
force_centerview | player | forces the player's view to look straight ahead |
fps_lan 31 | player | sets the maximum framerate on a LAN game |
fps_modem 31 | player | sets the maximum framerate in an internet game |
fps_single 80 | player | sets the maximum framerate in a single playergame |
fullinfo | displays user information | |
fullserverinfo | displays server information | |
gamma 3 | video | sets the gamma level |
getcertificate | player | gets certificate from WON |
getsv | player | lists each server's ip address and the total number of servers |
gg | demo | runs the game gauge benchmark using 'cl_gg' must be set to 1 |
gl_affinemodels 0 | video | |
gl_alphamin 0.250 | video | sets the minimum alpha blending level |
gl_clear 0 | video | toggles visual quality - * cracks between textures show when set to 1 |
gl_cull 1 | video | toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps |
gl_d3dflip 0 | video | toggles reversed rendering order for D3D |
gl_dither 1 | video | toggles dithering - * 1 is 'on', 0 is 'off' |
gl_dump | video | lists the data for the video card: vendor, renderer, version, and extensions used |
gl_flipmatrix 0 | video | toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' |
gl_keeptjunctions 0 | video | toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps |
gl_lightholes 0 | video | toggles light holes - * 1 is 'on', 0 is 'off' |
gl_log | video | writes graphic debug messages to |
gl_max_size 256 | video | sets the maximum texture size |
gl_monolights 0 | video | toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only |
gl_nobind 0 | video | toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off' |
gl_overbright 0 | video | toggles maximum brightness mode - * 1 is 'on', 0 is 'off' |
gl_palette_tex 0 | video | toggles paletted textures - * 1 is 'on', 0 is 'off' |
gl_picmip 0 | video | sets the rendering quality - * higher the number is faster but lower quality |
gl_playermip 0 | video | sets the player rendering quality - * higher the number is faster but lower quality |
gl_polyoffset 4 | video | sets the polygon offset - try out different values for texture flickering problems |
gl_reporttjunctions 0 | video | toggles writing T-junction reporting to the console |
gl_round_down 3 | video | sets the texture rounding down value - * higher the number faster but lower quality |
gl_smoothmodels 0 | video | toggles model smoothing - * 1 is 'on', 0 is 'off' |
gl_spriteblend 0 | video | toggles blending sprite graphics - * 1 is 'on', 0 is 'off' |
gl_texels | video | reports the number of texels uploaded to the video card |
gl_texsort 0 | video | toggles a texel sort - * 1 is 'on', 0 is 'off' |
gl_texturemode [type] | video | sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) |
gl_wateramp 0.300 | video | |
gl_zmax 4096 | video | sets the maximum size for the Z-Buffer |
gl_ztrick 1 | video | toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' |
god | player | god mode makes player invincible - * 'sv_cheats' must be set to 1 |
graphheight 64 | player | sets the height of the r_netgraph display |
graphhigh 512 | player | sets the maximum value of the r_netgraph display |
graphmean 1 | player | sets the mean value of the r_netgraph display |
graphmedian 128 | player | sets the median value of the r_netgraph display |
hideconsole | player | hides the console |
hisound 1 | audio | toggles high-quality sound - * 1=22kHz, 0=11kHz |
hud_centerid 0 | player | toggles player ID display - * 1 is 'on', 0 is 'off' |
hud_deathnotice_time 6 | player | sets how long death messages remain onscreen |
hud_drawhistory_time 5 | player | sets how long HUD item icons remain onscreen |
hud_fastswitch 0 | player | toggles fast weapon switching - * 1 is 'on', 0 is 'off' |
hud_saytext_time 5 | player | sets how long chat messages remain onscreen |
impulse 100 | player | enables flashlight |
impulse 101 | gives all weapons and ammo - * 'sv_cheats' must be set to 1 | |
impulse 201 | player | sprays logo decal |
interp | player | enables frame interpolation |
invlast | player | selects previous item in inventory |
invnext | player | selects next item in inventory |
invprev | player | selects previous item in inventory |
ip xxx.xxx.xxx.xxx | sets ip address | |
ip_clientport 0 | player | sets the client port for a TCP/IP game |
ipx_clientport 0 | player | sets the client port for an IPX game |
joyadvanced 0 | joystick | These do joystick things - who the hell uses joysticks for FPSes anyway?!? :) |
joyadvancedupdate | joystick | |
joyadvaxisr 0 | joystick | |
joyadvaxisv 0 | joystick | |
joyadvaxisx 0 | joystick | |
joyadvaxisy 0 | joystick | |
joyadvaxisz 0 | joystick | |
joyforwardsensitivity -1 | joystick | |
joyforwardthreshold 0.150 | joystick | |
joyname 0 | joystick | |
joypitchsensitivity 1 | joystick | |
joypitchthreshold 0.150 | joystick | |
joysidesensitivity -1 | joystick | |
joysidethreshold 0.150 | joystick | |
joystick 0 | joystick | |
joywwhack1 0 | joystick | |
joywwhack2 0 | joystick | |
joyyawsensitivity -1 | joystick | |
joyyawthreshold 0.150 | joystick | |
kill | player | player suicides to respawn again |
lambert 1.500 | ||
lcd_x 0 | may have something to do with lcd display monitors | |
lcd_yaw 0 | may have something to do with lcd display monitors | |
lightgamma 2.500 | video | sets the lighting gamma value |
list | player | lists local servers found after using the 'slist' commands |
listdemo | demo | lists information about |
load | player | loads a saved game |
loadas8bit 0 | audio | toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' |
localinfo | player | shows local settings |
logos | lists decals | |
lookspring 0 | mouse | toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' |
lookstrafe 0 | mouse | toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' |
m_filter 0 | mouse | toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' |
m_forward | mouse | sets the mouse forward speed sensitivity multiplier |
m_pitch 0.022 | mouse | sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook |
m_side 0.800 | mouse | sets the mouse strafing speed sensitivity multiplier |
m_yaw 0.022 | mouse | sets the yaw speed sensitivity multiplier |
mcache | lists modem cache contents | |
menuselect | player | selects item |
messagemode | player | displays |
messagemode2 | player | displays |
model | player | changes current player model to |
motd | player | displays the Message Of The Day from the server's motd.txt file [more] |
name | player | used to change a player's name |
netbad | simulates a bad network connection | |
netmax | displays maximum packets and game packets | |
netusage 0 | player | toggles a network usage graph - * 1 is 'on', 0 is 'off' |
new | player | begins a new singleplayer game |
nextdl | player | downloads next file |
noclip 0 | player | if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 |
nosound 0 | audio | toggles sound - * 1 is 'on', 0 is 'off' |
notarget 0 | player | makes players ignore you - * 'sv_cheats' must be set to 1 |
pause | player | pauses a game |
pingservers | player | displays pings of servers in the serverlist |
pingsv | player | pings a server at |
play | audio | plays a .wav designated by |
playdemo | demo | plays |
playvol 9 | demo | sets demo playback volume |
pointfile | loads maps\ | |
precache 0 | player | toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off' |
prespawn | player | |
primegren1 | player | primes grenade type 1 |
primegren2 | player | primes grenade type 2 |
pushlatency -100 | player | set this number to the inverse of your ping to help latency |
quit | all | exits to windows without confirmation |
r_decals 250 | player | sets the maximum number of decals |
r_drawentities 0 | player | toggles drawing player models and sprites - * 1 is 'on', 0 is 'off' |
r_drawviewmodel 0 | player | toggles drawing player weapon model - * 1 is 'on', 0 is 'off' |
r_dynamic 0 | video | toggles dynamic lighting - * 1 is 'on', 0 is 'off' |
r_fullbright | player | toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off' |
r_glowshellfreq 2.2 | ||
r_lightmap | developers | software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights |
r_lightstyle | developers | software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects |
r_mirroralpha 0 | player | toggles reflective textures - * 1 is 'on', 0 is 'off' |
r_mmx 0 | player | toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' |
r_netgraph 0 | player | toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize |
r_norefresh 0 | toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' | |
r_novis 0 | toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1 | |
r_shadows 0 | player | toggles players' shadows - * 1 is 'on', 0 is 'off' |
r_speeds 0 | developers | toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps |
r_traceglow 0 | toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off' | |
r_wadtextures 0 | ||
r_wateralpha 0 | player | toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 |
rate 5000 | player | sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN |
reconnect | player | reconnects to the current server |
record | demo | begins to record a demo and saves it to Half-Life\Valve\ |
removedemo | demo | removes a segment |
resourcelist | player | lists all loaded resources |
resources | player | lists loaded decals |
retry | player | tries four more times to connect to a server that has already failed four connect attempts |
room_delay 0.3 | audio | 3D sound setting |
room_dlylp 2 | audio | 3D sound setting |
room_feedback 0.42 | audio | 3D sound setting |
room_left 0 | audio | 3D sound setting |
room_lp 0 | audio | 3D sound setting |
room_mod 0 | audio | 3D sound setting |
room_off 0 | audio | 3D sound setting |
room_refl 0 | audio | 3D sound setting |
room_refl 0 | audio | 3D sound setting |
room_rvblp 0 | audio | 3D sound setting |
room_size 0 | audio | 3D sound setting |
room_type 20 | audio | 3D sound setting |
s_2dvolume 1 | audio | maximum volume at which 2D sounds are played - * range from 0 to 1.0 |
s_a3d 0.000000 | audio | toggles A3D support - * 1 is 'on', 0 is 'off' |
s_automax_distance 30 | audio | sets the distance for maximum sound volume |
s_automin_distance 2 | audio | sets the distance for minimum sound volume |
s_blipdir 0 | ||
s_bloat 2.0 | audio | bloat factor for polygons in A3D 2.0 only |
s_buffersize 65536 | audio | sets the buffer size |
s_disable_a3d 0 | audio | toggles disabling a3D - * 1 is 'on', 0 is 'off' |
s_distance 60 | audio | adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity |
s_doppler 0.0 | audio | adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive |
s_eax 0 | audio | toggles EAX support - * 1 is 'on', 0 is 'off' |
s_enable_a3d | audio | enables A3D support |
s_geometry 0 | audio | toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
s_leafnum 0 | ||
s_materials 0 | ||
s_max_distance 1000 | audio | maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity |
s_min_distance 5 | audio | minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' |
s_numpolys 200 | audio | maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity |
s_occfactor 0.250 | audio | transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 |
s_occlude 0 | audio | toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
s_polykeep 1000000000 | audio | |
s_polysize 10000000 | audio | |
s_refdelay 4 | audio | delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 |
s_refgain 0.4 | audio | adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10 |
s_rolloff 1.0 | audio | |
s_showtossed 0 | audio | |
s_usepvs 0 | audio | |
s_verbwet 0.25 | audio | controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 |
save | player | save current game in single player only |
saveme | player | calls for a medic |
say "message" | player | chat with all other players on a server |
say_team "message" | players | relay a message to only your teammates |
scr_centertime 2 | sets how long server messages remain on the screen | |
scr_connectmsg "msg" | displays "msg" in screen's lower left | |
scr_connectmsg1 "msg" | displays "msg" 1 in screen's lower left | |
scr_connectmsg2 "msg" | displays "msg" 2 in screen's lower left | |
scr_conspeed 600 | player | sets the console scroll speed |
scr_ofsx 0 | player | sets the screen message offset |
scr_ofsy 0 | player | sets the screen message offset |
scr_ofsz 0 | player | sets the screen message offset |
scr_printspeed 7 | player | sets the screen message print speed |
scr_transparentui 1 | ||
screenshot | player | captures the screen and saves it in the Half-Life/Valve directory |
sensitivity 9 | mouse | sets the sensitivity of the mouse |
servercfgfile | server admin | sets the sercer config file - * default is server.cfg |
serverinfo | player | displays the server infromation |
serverprofile | server admin | sets the server profile |
setdemoinfo | demo | adds information to a demo, such as a text title, play 'tracknum', fade |
setinfo | player | - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' |
setinfo tf_id | player | sets the tfc clan battle id [more] |
sfeign | player | fakes death - * spy class only |
shortname | player | displays client's name |
showdrop 0 | player | toggles the display of dropped packets - * 1 is 'on', 0 is 'off' |
showinfo 0 | player | toggles display of all packets - * 1 is 'on', 0 is 'off' |
showpackets 0 | player | toggles network packet info display - * 1 is 'on', 0 is 'off' |
showpause 0 | player | toggles pause of graphic display - * 1 is 'on', 0 is 'off' |
showram 0 | player | toggles display of available ram - * 1 is 'on', 0 is 'off' |
showtriggers 0 | developers | toggles display of map trigger entities - * 1 is 'on', 0 is 'off' |
sizedown | player | decreases screen size and increases fps |
sizeup | player | increases screen size and decreases fps |
skill 1 | player | sets the skill level in singleplayer and coop mode |
skin 0 | player | sets the model skin |
skipdl | player | skips the current download and moves on to the next, if any exist |
skipul | player | skips the current upload and moves to the next, if any exist |
slist | player | searches for local servers - * use 'list' to display this list |
slot1 | player | select weapon group 1 (or menu item 1) see 'use' |
slot2 | player | select weapon group 2 (or menu item 2) see 'use' |
slot3 | player | select weapon group 3 (or menu item 3) see 'use' |
slot4 | player | select weapon group 4 (or menu item 4) see 'use' |
slot5 | player | select weapon group 5 (or menu item 5) see 'use' |
slot6 | player | select weapon group 6 (or menu item 6) see 'use' |
slot7 | player | select weapon group 7 (or menu item 7) see 'use' |
slot8 | player | select weapon group 8 (or menu item 8) see 'use' |
slot9 | player | select weapon group 9 (or menu item 9) see 'use' |
slot10 | player | select weapon group 10 (or menu item 10) see 'use' |
snapshot | player | takes a screenshot |
snapto | ||
snd_noextraupdate 0 | audio | toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off' |
snd_show 0 | audio | toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off' |
soundfade | audio | sets the soundfade parameters - * = <%> |
soundinfo | audio | displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels |
soundlist | audio | displays a list of all loaded sounds |
spawn | player | spawns a player back into the game |
speak | player | to say something over the intercom - * try: hello, #000000, mesa, you, go alert |
special | player | displays the special menu for each class |
spectator 0 | player | toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work |
startdemos | demo | begins playing demos in a loop |
startmovie | demo | plays a movie |
stop | demo | stops the recording of a demo |
stopdemo | demo | stop the playing of a demo |
stopsound | audio | stops playing the current sound |
suitvolume 0.220000 | audio | sets the volume of the HEV suit |
swapdemo | demo | swaps two segments' positions inside a demo |
tell | player | speks a message |
texgamma 2 | player | possibly sets the gamma of the text? |
tf_weapon_ac | player | selects assault cannon weapon - * hw class only |
tf_weapon_autorifle | player | selects autorifle weapon - * sniper class only |
tf_weapon_axe | player | selects crowbar - *sniper, soldier, demoman, hw, and pyro classes only |
tf_weapon_flamethrower | player | selects flamethrower - * pyro class only |
tf_weapon_gl | player | selects grenade launcher - * demo class only |
tf_weapon_ic | player | selects incendiary cannon - * pyro class only |
tf_weapon_knife | player | selects knife - * spy class only |
tf_weapon_medikit | player | selects medkit - * medic class only |
tf_weapon_ng | player | selects nailgun - * sniper and scout classes only |
tf_weapon_pl | player | selects pipe launcher - * demo class only |
tf_weapon_railgun | player | selects railgun - * engineer class only |
tf_weapon_rpg | player | selects rocket launcher - * soldier class only |
tf_weapon_shotgun | player | selects single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro classes only |
tf_weapon_sniperrifle | player | selects sniper rifle - * sniper class only |
tf_weapon_spanner | player | selects the spanner/wrench - * engineer class only |
tf_weapon_superng | player | selects the super nailgun - * medic class only |
tf_weapon_supershotgun | player | selects double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only |
tf_weapon_tranq | player | selects the tranquilizer gun - * spy class only |
thirdperson | player | enables third-person view |
throwgren | player | throws the grenade type last primed with 'primegren1' or 'primegren2' |
timedemo | demo | plays fps |
timerefresh | player | player spins in plave and reports average fps for the spinning view |
toggleconsole | player | toggles the console screen - * usually bound to '~' |
topcolor 30 | player | sets the model top color |
traceralpha 0.500 | player | sets tracer bullet alpha component |
tracerblue 0.400 | player | sets tracer bullet blue component |
tracergreen 0.800 | player | sets tracer bullet green component |
tracerlength 0.800 | player | sets the tracer bullet length |
traceroffset 30 | player | sets the tracer bullet offset |
tracerred 0.800 | player | sets the tracer bullet red component |
tracerspeed 6000 | player | sets the tracer bullet speed |
unbind | player | removes binding to key |
unbindall | player | removes all key bindings |
upload | player | uploads files to a server |
uprate | player | displays the transmission rate to a server |
use | player | uses an item or weapon, such as 'use weapon_crowbar' |
user | player | lists model color, name, rate, and model for specified user |
v_centermove 0.150 | ||
c_centerspeed 500 | ||
v_dark 0 | ||
v_kickpitch 0.600 | player | sets the amount player view pitch changes when player is hit |
v_kickroll 0.600 | player | sets the amount player view roll changes when player is hit |
v_kicktime 0.500 | player | sets the duration of player view pitch and roll when player is hit |
version | player | gives build version and date it was installed |
vid_config_x 800 | video | sets horizontal screen resolution |
vid_config_y 600 | video | sets vertical screen resolution |
vid_d3d 0 | video | toggles Direct3D support - * 1 is 'on', 0 is 'off' |
vid_describemode | video | displays video mode settings |
vid_mode 0 | video | sets video mode |
vid_nopageflip 0 | video | toggles disabling video page flipping - * 1 is 'on', 0 is 'off' |
vid_stretch_by_2 | video | enables video stretching (for interlaced display) |
vid_wait 0 | video | toggles video sync - * 1 is 'on', 0 is 'off' |
viewframe | video | enables wire-frame display - * OpenGL only |
viewmodel | player | enables model display |
viewnext | player | selects next model |
viewprev | player | selects previous model |
viewsize 120 | player | sets view size |
violence_ablood 0 | player | toggles blood - * 1 is 'on', 0 is 'off' |
violence_agibs 0 | player | toggles gibs - * 1 is 'on', 0 is 'off' |
violence_hgibs 0 | player | toggles gibs - * 1 is 'on', 0 is 'off' |
volume 1.0 | audio | sets game volume |
wait | player | pauses for 1 tick during running an alias or script |
waterroom_type 14 | ||
wc | ||
weapon_357 | player | weapon name for .357 magnum - * for example, 'use weapon_357' |
weapon_9mmAR | player | weapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR' |
weapon_9mmhandgun | player | weapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun' |
weapon_crossbow | player | weapon name for crossbow - * i.e., 'use weapon_crossbow' |
weapon_crowbar | player | weapon name for crowbar - * i.e., 'use weapon_crowbar' |
weapon_egon | player | weapon name for egon gun - * i.e., 'use weapon_egon' |
weapon_gauss | player | weapon name for gauss gun - * i.e., 'use weapon_gauss' |
weapon_handgrenade | player | weapon name for handgrenade - * i.e., 'use weapon_handgrenade' |
weapon_hornetgun | player | weapon name for hornet gun - * i.e., 'use weapon_hornetgun' |
weapon_rpg | player | weapon name for rocket launcher - * i.e., 'use weapon_rpg' |
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