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Wednesday, June 16, 2010

Here Are The Most Important Commands For Clients or Players In Counter Strike 1.6

Hey,

Once when you download the counter strike 1.6 client, before start playing the game try these commands for better playing and convenience. If any one of you want only most important commands comment here, I ll send You.
  • Info: You can either bind these Counter Strike 1.6 commands to your keyboard keys for fast execution.
  • Procedure: You need to press ~ key for console and then enter the command to execute or change its value. Use your common sense to execute these counter strike 1.6 commands.
  • Note: Player is a called Client and Server Admin is the Host
Commands
CategoryDescription
_snd_mixahead 0.100audiosets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards
_vid_default_mode 0videosets default video mode (screen resolution)
_vid_default_mode_win 3videosets default windowed video mode (screen resolutoin)
_vid_wait_override 0videosets video wait override
_windowed_mouse 0 playerenables mouse in windowed mode
+alt1

+alt2

+attackplayerfire
+attack2playersecondary fire - *see special
+backplayermove backwards
+camdistancechase cammoves chase cam perspective away from player - *works only
if thirdperson is activated
+caminchase cammoves chase cam forward - *works only if thirdperson is
activated
+cammousemovechase cammoves chase with mouse - *works only if thirdperson is activated
+camoutchase cammoves chase cam backward - *works only if thirdperson is
activated
+campitchdownchase camdecreases chase cam pitch to look down - *works only if
thirdperson is activated
+campitchupchase camincreases chase cam pitch to look up - *works only if thirdperson
is activated
+camyawleft chase camtilts chase cam left - *works only if thirdperson is activated
+camyawrightchase camtilts chase cam right - *works only if thirdperson is activated
+det20playersets detpack with 20 second timer - *demo class only
+det5playersets detpack with 5 second timer - *demo class only
+det50playersets detpack with 50 second timer - *demo class only
+duck playercrouches
+forwardplayermoves forward
+gren1 playerlaunches grenade type 1 - *see primegrenX, throwgren
+ip xxx.xxx.xxx.xxx
sets ip address
+gren2playerlaunches grenade type 2 - *see primegrenX, throwgren
+jlook joystickenables joystick to look around
+jumpplayerjumps
+klook playerenables the keyboard to look around
+left playerstrafes left
+lookdown playerlooks down
+lookup playerlooks up
+mlook mouseenables mouse to look around
+movedownplayermoves player down - *climbing down a ladder, swimming down
+moveleft playerstrafes left
+moverightplayerstrafes right
+moveup playermoves player up - *climbing up a ladder, swimming up
+reload playerreloads current weapon
+right playerstrafes right
+showscores playershows player scores and pings
+speed playerforces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe playerstrafe modifier - while this is held down, use direction keys to strafe in different directions
+use playeruses an item- such as a button, machine gun, etc.
adm_ban tfc admin
bans the current player in the player's list from the server - must have admin status of server by using the "admin "
command
adm_ceasefire tfc admin pauses or unpauses the game - must have admin status of
server by using the "admin " command
adm_countplayers tfc admin shows the number of players on a server and their teams
- must have admin status of server by using the "admin "
command
adm_deal tfc admin begins a cycle in the player's list that asks to kick, ban,
or next for each player - must have admin status of server by using the
"admin " command
adm_kick tfc admin kicks the current player in the player's list from the server
- must have admin status of server by using the "admin "
command
adm_listplayers tfc adminlists all players and their ip addresses - must have admin
status of server by using the "admin " command
adm_next tfc admin advances to the next player in the player's list - must
have admin status of server by using the "admin "
command
admin tfc admin after server has set "tfc_adminpwd", use this
in the in-game console to gain admin status of the server and can use
any of the "adm_*" commands
alias "cmd1; cmd2"playerbinds commands together in an alias to perform mutiple tasks
at the hit of one button
allowuploaduploading/ downloadingtoggles the uploading of local decals and models to the
server on/off
ambient_fade 100audiosets the distance at which ambient sounds fade away
ambient_level 0.300audiosets the sound level for ambient sounds
appenddemo demorecords a demo and appends it to the demo file in existence
at Half-Life/Valve/demo.dem
autosaveplayerenables autosave feature
begin

bgetmodplayerrequests batch mod status
bgetsvplayerrequests batch server list
bgmbuffer 4096audiosets the CD audio buffer size
bgmvolume 0audiotoggles CD audio on/off- * 1 is 'on', 0 is 'off'
bind playercombines a with a command or alias
bottomcolor 6playersets the bottom color of the player model
brightness 1videoenables glare reduction - *the higher the value, the brighter
it gets
buildplayerdisplays the build menu to choose from sentry or dispenser
- *engineer class only
c_maxdistance 200chase camsets the maximum distance of the chase cam
c_maxpitch 90chase camsets the maximum pitch of the chase cam
c_maxyaw 135chase camsets the maximum yaw of the chase cam
c_minidistance 30chase camsets the minimum distance of the chase cam
c_minpitch 0chase camsets the minimum pitch of the chase cam
c_minyaw -135chase camsets the minimum yaw of the chase cam
cam_command 0chase camtoggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
cam_contain 0chase camtoggles chase cam auto-contain in current room on/off -
* 1 is 'on', 0 is 'off'
cam_idealdist 64chase camsets the preferred distance from the player model to the
chase cam - *works only if thirdperson is activated
cam_idealpitch 0chase camsets the preferred pitch for the chase cam - *works only
if thirdperson is activated
cam_idealyaw 90chase camsets the preferred yaw for the chase cam - *works only if
thirdperson is activated
cam_snapto 0chase camsets the preferred snap interval for the chase cam - *works
only if thirdperson is activated
cancelselectplayercancels selection
cdaudiocontrols CD audio - * i.e., 'cd stop' stops the cd play,
'cd loop X' plays track X using tracks 1-16
centerviewplayercenters the players view
changeclassplayerdisplays the change class menu
changeteamplayerdisplays the team change menu
chase_back 100chase camsets the preferred chase cam distance from the player when
backing up
chase_right 0chase camsets the preferred offset to the side for the chase cam
chase_up 16chase camsets the preferred offset up for the chase cam
cl_adaptiveplayerdisplays time, dropped packet %, average latency, up/down
rates, and frames per second (FPS)
cl_allow_download 0uploading/ downloadingtoggles download of maps, models and decals when joining
a server - * 1 is 'on', 0 is 'off'
cl_allow_upload 0uploading/ downloadingtoggles upload of maps, models and decals when joining a
server - * 1 is 'on', 0 is 'off'
cl_allowdownload 0uploading/ downloadingtoggles download of maps, models and decals when joining
a server - * 1 is 'on', 0 is 'off'
cl_allowupload 0uploading/ downloadingtoggles upload of maps, models and decals when joining a
server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey 0.670playersets the speed that the direction keys change the view angle
cl_appendmixed 0audiotoggles the forcing the playing of mixed sounds as sequential
sounds instead - * 1 is 'on', 0 is 'off'
cl_backspeed 400playersets the backup speed of a player - number can only go as
fast as a particular server allows
cl_bitcountsplayershows list of bits received for each player, with delta
values
cl_bob 0.010playersets the amount that the view bobs while the player is running
cl_bobcycle 0.800playersets how frequently the view of a player bobs while running
cl_bobup 0.500playersets the amount that the view of a player bobs while running
cl_download_ingame 0uploading/ downloadingtoggles downloads of models and decals during a game - *
1 is 'on', 0 is 'off'
cl_download_max 0uploading/ downloadingsets the maximum number of files downloaded from a server
cl_downloadinterval 1uploading/ downloadingsets the minimum time in between downloads from a server
cl_forwardspeed 400playersets the forward speed of a player - *can only go as fast
as the server allows
cl_gaitestimation 1playerenables estimated player stepping motion
cl_gg 0playertoggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodelsplayertoggles higer quality player models - * 1 is 'on', 0 is
'off'
cl_messagesplayershows server messages
cl_movespeedkey 0.300playersets movement speed for keyboard use
cl_nodeltaplayertoggles delta compression - * 1 is 'on', 0 is 'off'
cl_nopred 0playertoggles client-side prediction - * 1 is 'on', 0 is 'off'
cl_pitchdown playersets the maximum angle to look down - *default is 89
cl_pitchspeed 225playersets the speed at which the pitch changes
cl_pitchup playersets the maximum angle to look up - *default is 89
cl_pred_fraction 0.5playersets the client-side prediction faction - *closer to 1.0
is more prediction
cl_pred_link 1playersets the client-side prediction link value
cl_pred_maxtime 255playersets the maximum client-side prediction time
cl_predict_players 1playertoggles prediction of other players - * 1 is 'on', 0 is
'off'
cl_print_customplayerdisplays loaded custom .wad files or decals
cl_resend 3playersets the resend count
cl_rollangle 2videosets the view tilt angle for roll motion
cl_rollspeed 200videosets the view tilt speed
cl_shownet 0playertoggles the display of network packet numbers - * 1 is 'on',
0 is 'off'
cl_showsizes 0playertoggles the display of network packet size graph - * 1 is
'on', 0 is 'off'
cl_sidespeed 400playersets the strafing speed of a player
cl_skycolor_b 0videosets the blue component of the sky color
cl_skycolor_g 0videosets the green component of the sky color
cl_skycolor_r 0videosets the red component of the sky color
cl_skyname videosets the sky pattern - * such as 'cl_skyname desert'
cl_skyvec_x 0videosets the sky pattern position x-coordinate
cl_skyvec_y 0videosets the sky pattern position y-coordinate
cl_skyvec_z 0videosets the sky pattern position z-coordinate
cl_slist 10playersets the number of servers in the serverlist
cl_solid_players 1playertoggles solid player models - * 1 is 'on', 0 is 'off'
cl_timeout 305
sets the inactivity time brfore a client times out
cl_upload_max 0
sets the maximum number of files a client can upload to
a server
cl_upspeed 320playersets the speed of a player when he climbs up
cl_usrplayerdisplays user HUD information
cl_viewplayerdisplays list of current on-screen entities
cl_waterdist 4playersets the underwater distance
cl_yawspeed 210playersets the turning speed - * only will go as fast as a server
allows
clearplayerclears the console screen
clearlistplayerclears the server list
clientport 27005playersets the port that the client will use to connect to a server
cmdplayercan use this in conjunction with a command
con_notifytime 4
sets client notification time
connect playerconnects to a server with the used ip address
contimes
shows n overlay lines - * n = 4 to 64
coop 0
toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
crc
displays the crc value for the map at maps\.bsp
crosshair 0playertoggles the crosshair on/off - * 1 is 'on', 0 is 'off'
customrsrclist
issues a resource request
d_spriteskip

dc 0playertoggles the display of the class briefings - * 1 is 'on',
0 is 'off'
deathmatch 0
toggles deathmatch mode - * 1 is 'on', 0 is 'off'
default_fov 90playersets the default field of view in degrees - * smaller number
is a smaller angle of view, while a larger number is a larger field of
view
demosdemoruns a loop of demos set with startdemos
detdispenserplayerremotely detonates ammo dispenser - * engineer class only
discardplayerdrops unusable ammo
disconnectplayerdisconnects a player from a server
displaysoundlist 0audiotoggles on/off a list of all loaded sounds - * 1 is 'on',
0 is 'off'
downloaduploading/ downloadingbegins downloading files from a server - * only if 'cl_download_ingame'
is set to 1
echo "message"playerechos text to the console - * useful for letting a player
know that a script or .cfg file was loaded successfully
edgefriction 2
sets the amount of friction between players and objects
enableconsoleplayerenables the console screen
endmovieplayerends a currently ongoing movie
envmap
creates the 6 .bmp images for sky boxes from the player's
current position
escapeplayeracts as key by hiding the console and cancelling
selections
fakelag 0playersimulates lag - * the higher the number, the more simulated
lag
fakeloss 0playersimulates packet loss - * the higher the value, the more
simulated packet loss
feignplayerfake death - * spy class only
firstpersonplayerenables first person viewing of the game
flaginfoplayerdisplays flag status
flush
flushes the memory and reloads the map
fly

force_centerviewplayerforces the player's view to look straight ahead
fps_lan 31playersets the maximum framerate on a LAN game
fps_modem 31playersets the maximum framerate in an internet game
fps_single 80playersets the maximum framerate in a single playergame
fullinfo
displays user information
fullserverinfo
displays server information
gamma 3videosets the gamma level
getcertificateplayergets certificate from WON
getsvplayerlists each server's ip address and the total number of servers
gg demoruns the game gauge benchmark using - *
'cl_gg' must be set to 1
gl_affinemodels 0video
gl_alphamin 0.250videosets the minimum alpha blending level
gl_clear 0videotoggles visual quality - * cracks between textures show
when set to 1
gl_cull 1videotoggles rendering of visible objects only - * 1 is 'on',
0 is 'off', and 0 will lower fps
gl_d3dflip 0videotoggles reversed rendering order for D3D
gl_dither 1videotoggles dithering - * 1 is 'on', 0 is 'off'
gl_dumpvideolists the data for the video card: vendor, renderer, version,
and extensions used
gl_flipmatrix 0videotoggles special crosshair fix when using the 3DNow! 3Dfx
MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0videotoggles showing of cracks between textures - * 1 is 'on',
0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0videotoggles light holes - * 1 is 'on', 0 is 'off'
gl_log videowrites graphic debug messages to
gl_max_size 256videosets the maximum texture size
gl_monolights 0videotoggles a uniform light source with no shadows - * 1 is
'on', 0 is 'off', and works in OpenGL only
gl_nobind 0videotoggles the replacement of textures with alphanumeric characters
- * 1 is 'on', 0 is 'off'
gl_overbright 0videotoggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0videotoggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0videosets the rendering quality - * higher the number is faster
but lower quality
gl_playermip 0videosets the player rendering quality - * higher the number
is faster but lower quality
gl_polyoffset 4videosets the polygon offset - try out different values for texture
flickering problems
gl_reporttjunctions 0videotoggles writing T-junction reporting to the console
gl_round_down 3videosets the texture rounding down value - * higher the number
faster but lower quality
gl_smoothmodels 0videotoggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0videotoggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texelsvideoreports the number of texels uploaded to the video card
gl_texsort 0videotoggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type]videosets the rendering mode in order from the lowest quality
but fastest to highest quality which is slower - * [type] options are:
gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with
bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear
(which deals with trilinear filtering)
gl_wateramp 0.300video
gl_zmax 4096videosets the maximum size for the Z-Buffer
gl_ztrick 1videotoggles the speeding up of 3Dfx rendering - * 1 is 'on',
0 is 'off'
godplayergod mode makes player invincible - * 'sv_cheats' must be
set to 1
graphheight 64playersets the height of the r_netgraph display
graphhigh 512playersets the maximum value of the r_netgraph display
graphmean 1playersets the mean value of the r_netgraph display
graphmedian 128playersets the median value of the r_netgraph display
hideconsoleplayerhides the console
hisound 1audiotoggles high-quality sound - * 1=22kHz, 0=11kHz
hud_centerid 0playertoggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time 6playersets how long death messages remain onscreen
hud_drawhistory_time 5playersets how long HUD item icons remain onscreen
hud_fastswitch 0playertoggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time 5playersets how long chat messages remain onscreen
impulse 100playerenables flashlight
impulse 101
gives all weapons and ammo - * 'sv_cheats' must be set to
1
impulse 201playersprays logo decal
interpplayerenables frame interpolation
invlastplayerselects previous item in inventory
invnextplayerselects next item in inventory
invprevplayerselects previous item in inventory
ip xxx.xxx.xxx.xxx
sets ip address
ip_clientport 0playersets the client port for a TCP/IP game
ipx_clientport 0playersets the client port for an IPX game
joyadvanced 0joystickThese do joystick things - who the hell uses
joysticks for FPSes anyway?!? :)
joyadvancedupdatejoystick
joyadvaxisr 0joystick
joyadvaxisv 0joystick
joyadvaxisx 0joystick
joyadvaxisy 0joystick
joyadvaxisz 0joystick
joyforwardsensitivity -1joystick
joyforwardthreshold 0.150joystick
joyname 0joystick
joypitchsensitivity 1joystick
joypitchthreshold 0.150joystick
joysidesensitivity -1joystick
joysidethreshold 0.150joystick
joystick 0joystick
joywwhack1 0joystick
joywwhack2 0joystick
joyyawsensitivity -1joystick
joyyawthreshold 0.150joystick
killplayerplayer suicides to respawn again
lambert 1.500

lcd_x 0
may have something to do with lcd display monitors
lcd_yaw 0
may have something to do with lcd display monitors
lightgamma 2.500videosets the lighting gamma value
listplayerlists local servers found after using the 'slist' commands
listdemo demolists information about
load playerloads a saved game
loadas8bit 0audiotoggles the forcing of 8-bit (lower quality) sounds - *
1 is 'on', 0 is 'off'
localinfoplayershows local settings
logos
lists decals
lookspring 0mousetoggles automatic view centering when 'mlook' is deactivated
- * 1 is 'on', 0 is 'off'
lookstrafe 0mousetoggles mouse strafing when 'mlook' is active - * 1 is 'on',
0 is 'off'
m_filter 0mousetoggles mouse filtering (smoothing) - * 1 is 'on', 0 is
'off'
m_forwardmousesets the mouse forward speed sensitivity multiplier
m_pitch 0.022mousesets the mouse pitch (up and down motion) speed sensitivity
multiplier - * negative numbers result in an inverted mouselook
m_side 0.800mousesets the mouse strafing speed sensitivity multiplier
m_yaw 0.022mousesets the yaw speed sensitivity multiplier
mcache
lists modem cache contents
menuselect playerselects item from a menu
messagemode playerdisplays to all other players on a server
messagemode2 playerdisplays to only other players on same team
model playerchanges current player model to
motdplayerdisplays the Message Of The Day from the server's motd.txt file [more]
name playerused to change a player's name
netbad
simulates a bad network connection
netmax
displays maximum packets and game packets
netusage 0playertoggles a network usage graph - * 1 is 'on', 0 is 'off'
newplayerbegins a new singleplayer game
nextdlplayerdownloads next file
noclip 0playerif turned on, players can walk through walls - * 1 is 'on',
0 is 'off', and 'sv_cheats' must be set to 1
nosound 0audiotoggles sound - * 1 is 'on', 0 is 'off'
notarget 0 playermakes players ignore you - * 'sv_cheats' must be set to
1
pauseplayerpauses a game
pingserversplayerdisplays pings of servers in the serverlist
pingsv playerpings a server at
play audioplays a .wav designated by
playdemo demoplays .dem at normal speed
playvol 9demosets demo playback volume
pointfile
loads maps\.pts
precache 0playertoggles preloading of all needed files at map start - *
1 is 'on', 0 is 'off'
prespawnplayer
primegren1playerprimes grenade type 1
primegren2playerprimes grenade type 2
pushlatency -100playerset this number to the inverse of your ping to help latency
quitallexits to windows without confirmation
r_decals 250playersets the maximum number of decals
r_drawentities 0playertoggles drawing player models and sprites - * 1 is 'on',
0 is 'off'
r_drawviewmodel 0playertoggles drawing player weapon model - * 1 is 'on', 0 is
'off'
r_dynamic 0videotoggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_fullbrightplayertoggles maximum brightness in local games only - * 1 is
'on', 0 is 'off'
r_glowshellfreq 2.2

r_lightmap developerssoftware rendering mode only - * displays one of four (0,1,2,3)
possible lightmaps to view range of switched lights
r_lightstyle developerssoftware rendering mode only - * displays only specified
lighting style for viewing full range of pulsing, blinking, etc. lighting
effects
r_mirroralpha 0 playertoggles reflective textures - * 1 is 'on', 0 is 'off'
r_mmx 0playertoggles MMX xalculations for MMX cpu's - * 1 is 'on', 0
is 'off'
r_netgraph 0playertoggles graph of network conditions - *0 is 'off', 1 shows
green = good, yellow = bad, red = horrible, 2 shows packetsize
r_norefresh 0
toggles clearing HUD and console before redrawing - * 1
is 'on', 0 is 'off'
r_novis 0
toggles drawing underwater polygons - * 1 is 'on', 0 is
'off', 'r_wateralpha' must be set to 1
r_shadows 0playertoggles players' shadows - * 1 is 'on', 0 is 'off'
r_speeds 0developerstoggles average fps, draw speed and polygon info - * 1 is
'on', 0 is 'off', very useful when making maps
r_traceglow 0
toggles inclusion of monsters in glow sprite occlusion checking
- * 1 is 'on', 0 is 'off'
r_wadtextures 0

r_wateralpha 0playertoggles alpha blending underwater - * 1 is 'on', 0 is 'off',
'r_novis' must be set to 1
rate 5000playersets client data rate - * 1000 - 5000 for modems, and 10000+
for LAN
reconnectplayerreconnects to the current server
record demobegins to record a demo and saves it to Half-Life\Valve\.dem
removedemo demoremoves a segment from
resourcelistplayerlists all loaded resources
resourcesplayerlists loaded decals
retryplayertries four more times to connect to a server that has already
failed four connect attempts
room_delay 0.3audio3D sound setting
room_dlylp 2audio3D sound setting
room_feedback 0.42audio3D sound setting
room_left 0audio3D sound setting
room_lp 0audio3D sound setting
room_mod 0audio3D sound setting
room_off 0audio3D sound setting
room_refl 0audio3D sound setting
room_refl 0audio3D sound setting
room_rvblp 0audio3D sound setting
room_size 0audio3D sound setting
room_type 20audio3D sound setting
s_2dvolume 1audiomaximum volume at which 2D sounds are played - * range from
0 to 1.0
s_a3d 0.000000audiotoggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30audiosets the distance for maximum sound volume
s_automin_distance 2audiosets the distance for minimum sound volume
s_blipdir 0

s_bloat 2.0audiobloat factor for polygons in A3D 2.0 only
s_buffersize 65536audiosets the buffer size
s_disable_a3d 0audiotoggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60audioadjust the ratio of game units to meters, affecting velocity,
positioning and distance - * higher the number, the closer everything
gets in audio terms - range from 0 to infinity
s_doppler 0.0audioadjusts the doppler - * 1 is 'on', 0 is 'off', range from
0 to 10, and is very sensitive
s_eax 0audiotoggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3daudioenables A3D support
s_geometry 0audiotoggles geometry rendering in A3D 2.0 only - * 1 is 'on',
0 is 'off'
s_leafnum 0

s_materials 0

s_max_distance 1000audiomaximum distance from the listener before rolloff is no
longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5audiominimum distance a source will be from the listener before
rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200audiomaximum polygons to be rendered in A3D 2.0 only - setting
this to 0 is the same as turning off 's_geometry' - * range from 0 to
infinity
s_occfactor 0.250audiotransmission value of material - the smaller the number,
the less sound passes through material - * range from 0 to 1.0
s_occlude 0audiotoggles sound passing throug material (occlusions) in A3D
2.0 only - * 1 is 'on', 0 is 'off'
s_polykeep 1000000000audio
s_polysize 10000000audio
s_refdelay 4audiodelays between a source and its closest reflection in A3D
2.0 only - higher the delay, the more time it takes between when the source
and its first reflection is played - * range from 0 to 100
s_refgain 0.4audioadjusts the gain on each reflection in A3D 2.0 only, where
the effects of distance are increased: high frequencies are filtered and
volume lowered - * range from 0 to 10
s_rolloff 1.0audio
s_showtossed 0audio
s_usepvs 0audio
s_verbwet 0.25audiocontrols the wet/dry mix of reverb for A3D only - higher
the number, the more wet the sounds - * range from 0 to 1.0
saveplayersave current game in single player only
savemeplayercalls for a medic
say "message"playerchat with all other players on a server
say_team "message"playersrelay a message to only your teammates
scr_centertime 2
sets how long server messages remain on the screen
scr_connectmsg "msg"
displays "msg" in screen's lower left
scr_connectmsg1 "msg"
displays "msg" 1 in screen's lower left
scr_connectmsg2 "msg"
displays "msg" 2 in screen's lower left
scr_conspeed 600playersets the console scroll speed
scr_ofsx 0playersets the screen message offset
scr_ofsy 0playersets the screen message offset
scr_ofsz 0playersets the screen message offset
scr_printspeed 7playersets the screen message print speed
scr_transparentui 1

screenshotplayercaptures the screen and saves it in the Half-Life/Valve
directory
sensitivity 9mousesets the sensitivity of the mouse
servercfgfileserver adminsets the sercer config file - * default is server.cfg
serverinfoplayerdisplays the server infromation
serverprofile server adminsets the server profile
setdemoinfo infodemoadds information to a demo, such as a text title, play 'tracknum',
fade or
setinfoplayer- * i.e., 'setinfo "ts" "0"' or 'setinfo
"dc" "0"'
setinfo tf_id playersets the tfc clan battle id [more]
sfeignplayerfakes death - * spy class only
shortnameplayerdisplays client's name
showdrop 0playertoggles the display of dropped packets - * 1 is 'on', 0
is 'off'
showinfo 0playertoggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0playertoggles network packet info display - * 1 is 'on', 0 is
'off'
showpause 0playertoggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0playertoggles display of available ram - * 1 is 'on', 0 is 'off'
showtriggers 0developerstoggles display of map trigger entities - * 1 is 'on', 0
is 'off'
sizedownplayerdecreases screen size and increases fps
sizeupplayerincreases screen size and decreases fps
skill 1playersets the skill level in singleplayer and coop mode
skin 0playersets the model skin
skipdlplayerskips the current download and moves on to the next, if
any exist
skipulplayerskips the current upload and moves to the next, if any exist
slistplayersearches for local servers - * use 'list' to display this
list
slot1playerselect weapon group 1 (or menu item 1) see 'use'
slot2playerselect weapon group 2 (or menu item 2) see 'use'
slot3playerselect weapon group 3 (or menu item 3) see 'use'
slot4playerselect weapon group 4 (or menu item 4) see 'use'
slot5playerselect weapon group 5 (or menu item 5) see 'use'
slot6playerselect weapon group 6 (or menu item 6) see 'use'
slot7playerselect weapon group 7 (or menu item 7) see 'use'
slot8playerselect weapon group 8 (or menu item 8) see 'use'
slot9playerselect weapon group 9 (or menu item 9) see 'use'
slot10playerselect weapon group 10 (or menu item 10) see 'use'
snapshotplayertakes a screenshot
snapto

snd_noextraupdate 0audiotoggles extra sound system updates - * 1 is 'on' and only
use if having problems, 0 is 'off'
snd_show 0audiotoggles the display of which sounds are being played - *
1 is 'on', 0 is 'off'
soundfade audiosets the soundfade parameters - * = <%>[]
soundinfoaudiodisplays the number of stereo channels, samples, samplebits,
speed DMA, and sound channels
soundlistaudiodisplays a list of all loaded sounds
spawnplayerspawns a player back into the game
speak playerto say something over the intercom - * try: hello, #000000,
mesa, you, go alert
specialplayerdisplays the special menu for each class
spectator 0playertoggles entering a game as a spectator - * 1 is 'on', 0
is 'off' - spectator mode does not currently work
startdemosdemobegins playing demos in a loop
startmovie demoplays a movie
stopdemostops the recording of a demo
stopdemodemostop the playing of a demo
stopsoundaudiostops playing the current sound
suitvolume 0.220000audiosets the volume of the HEV suit
swapdemo demoswaps two segments' positions inside a demo
tell playerspeks a message
texgamma 2playerpossibly sets the gamma of the text?
tf_weapon_acplayerselects assault cannon weapon - * hw class only
tf_weapon_autorifleplayerselects autorifle weapon - * sniper class only
tf_weapon_axeplayerselects crowbar - *sniper, soldier, demoman, hw, and pyro
classes only
tf_weapon_flamethrowerplayerselects flamethrower - * pyro class only
tf_weapon_glplayerselects grenade launcher - * demo class only
tf_weapon_icplayerselects incendiary cannon - * pyro class only
tf_weapon_knifeplayerselects knife - * spy class only
tf_weapon_medikitplayerselects medkit - * medic class only
tf_weapon_ngplayerselects nailgun - * sniper and scout classes only
tf_weapon_plplayerselects pipe launcher - * demo class only
tf_weapon_railgunplayerselects railgun - * engineer class only
tf_weapon_rpgplayerselects rocket launcher - * soldier class only
tf_weapon_shotgunplayerselects single-barrel shotgun - * scout, soldier, demoman,
medic, hw, and pyro classes only
tf_weapon_sniperrifleplayerselects sniper rifle - * sniper class only
tf_weapon_spannerplayerselects the spanner/wrench - * engineer class only
tf_weapon_superngplayerselects the super nailgun - * medic class only
tf_weapon_supershotgunplayerselects double-barrel shotgun - * soldier, medic, hw, spy,
and engineer classes only
tf_weapon_tranqplayerselects the tranquilizer gun - * spy class only
thirdpersonplayerenables third-person view
throwgrenplayerthrows the grenade type last primed with 'primegren1' or
'primegren2'
timedemo demoplays .dem at max fps and reports average
fps
timerefreshplayerplayer spins in plave and reports average fps for the spinning
view
toggleconsoleplayertoggles the console screen - * usually bound to '~'
topcolor 30playersets the model top color
traceralpha 0.500playersets tracer bullet alpha component
tracerblue 0.400playersets tracer bullet blue component
tracergreen 0.800playersets tracer bullet green component
tracerlength 0.800playersets the tracer bullet length
traceroffset 30playersets the tracer bullet offset
tracerred 0.800playersets the tracer bullet red component
tracerspeed 6000playersets the tracer bullet speed
unbind playerremoves binding to key
unbindallplayerremoves all key bindings
uploadplayeruploads files to a server
uprateplayerdisplays the transmission rate to a server
use playeruses an item or weapon, such as 'use weapon_crowbar'
user playerlists model color, name, rate, and model for specified user
v_centermove 0.150

c_centerspeed 500

v_dark 0

v_kickpitch 0.600playersets the amount player view pitch changes when player is
hit
v_kickroll 0.600playersets the amount player view roll changes when player is
hit
v_kicktime 0.500playersets the duration of player view pitch and roll when player
is hit
versionplayergives build version and date it was installed
vid_config_x 800videosets horizontal screen resolution
vid_config_y 600videosets vertical screen resolution
vid_d3d 0videotoggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemodevideodisplays video mode settings
vid_mode 0videosets video mode
vid_nopageflip 0videotoggles disabling video page flipping - * 1 is 'on', 0 is
'off'
vid_stretch_by_2videoenables video stretching (for interlaced display)
vid_wait 0videotoggles video sync - * 1 is 'on', 0 is 'off'
viewframevideoenables wire-frame display - * OpenGL only
viewmodelplayerenables model display
viewnextplayerselects next model
viewprevplayerselects previous model
viewsize 120playersets view size
violence_ablood 0playertoggles blood - * 1 is 'on', 0 is 'off'
violence_agibs 0playertoggles gibs - * 1 is 'on', 0 is 'off'
violence_hgibs 0playertoggles gibs - * 1 is 'on', 0 is 'off'
volume 1.0audiosets game volume
waitplayerpauses for 1 tick during running an alias or script
waterroom_type 14

wc

weapon_357playerweapon name for .357 magnum - * for example, 'use weapon_357'
weapon_9mmARplayerweapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR'
weapon_9mmhandgunplayerweapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun'
weapon_crossbowplayerweapon name for crossbow - * i.e., 'use weapon_crossbow'
weapon_crowbarplayerweapon name for crowbar - * i.e., 'use weapon_crowbar'
weapon_egonplayerweapon name for egon gun - * i.e., 'use weapon_egon'
weapon_gaussplayerweapon name for gauss gun - * i.e., 'use weapon_gauss'
weapon_handgrenadeplayerweapon name for handgrenade - * i.e., 'use weapon_handgrenade'
weapon_hornetgunplayerweapon name for hornet gun - * i.e., 'use weapon_hornetgun'
weapon_rpgplayerweapon name for rocket launcher - * i.e., 'use weapon_rpg'

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