Commands | Category | Description |
_snd_mixahead 0.100 | audio | sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards |
_vid_default_mode 0 | video | sets default video mode (screen resolution) |
_vid_default_mode_win 3 | video | sets default windowed video mode (screen resolutoin) |
_vid_wait_override 0 | video | sets video wait override |
_windowed_mouse 0 | player | enables mouse in windowed mode |
+alt1 |
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+alt2 |
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+attack | player | fire |
+attack2 | player | secondary fire - *see special |
+back | player | move backwards |
+camdistance | chase cam | moves chase cam perspective away from player - *works only if thirdperson is activated |
+camin | chase cam | moves chase cam forward - *works only if thirdperson is activated |
+cammousemove | chase cam | moves chase with mouse - *works only if thirdperson is activated |
+camout | chase cam | moves chase cam backward - *works only if thirdperson is activated |
+campitchdown | chase cam | decreases chase cam pitch to look down - *works only if thirdperson is activated |
+campitchup | chase cam | increases chase cam pitch to look up - *works only if thirdperson is activated |
+camyawleft | chase cam | tilts chase cam left - *works only if thirdperson is activated |
+camyawright | chase cam | tilts chase cam right - *works only if thirdperson is activated |
+det20 | player | sets detpack with 20 second timer - *demo class only |
+det5 | player | sets detpack with 5 second timer - *demo class only |
+det50 | player | sets detpack with 50 second timer - *demo class only |
+duck | player | crouches |
+forward | player | moves forward |
+gren1 | player | launches grenade type 1 - *see primegrenX, throwgren |
+ip xxx.xxx.xxx.xxx |
| sets ip address |
+gren2 | player | launches grenade type 2 - *see primegrenX, throwgren |
+jlook | joystick | enables joystick to look around |
+jump | player | jumps |
+klook | player | enables the keyboard to look around |
+left | player | strafes left |
+lookdown | player | looks down |
+lookup | player | looks up |
+mlook | mouse | enables mouse to look around |
+movedown | player | moves player down - *climbing down a ladder, swimming down |
+moveleft | player | strafes left |
+moveright | player | strafes right |
+moveup | player | moves player up - *climbing up a ladder, swimming up |
+reload | player | reloads current weapon |
+right | player | strafes right |
+showscores | player | shows player scores and pings |
+speed | player | forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled |
+strafe | player | strafe modifier - while this is held down, use direction keys to strafe in different directions |
+use | player | uses an item- such as a button, machine gun, etc. |
adm_ban | tfc admin | bans the current player in the player's list from the server - must have admin status of server by using the "admin " command |
adm_ceasefire | tfc admin | pauses or unpauses the game - must have admin status of server by using the "admin " command |
adm_countplayers | tfc admin | shows the number of players on a server and their teams - must have admin status of server by using the "admin " command |
adm_deal | tfc admin | begins a cycle in the player's list that asks to kick, ban, or next for each player - must have admin status of server by using the |
adm_kick | tfc admin | kicks the current player in the player's list from the server - must have admin status of server by using the "admin " command |
adm_listplayers | tfc admin | lists all players and their ip addresses - must have admin status of server by using the "admin " command |
adm_next | tfc admin | advances to the next player in the player's list - must have admin status of server by using the "admin " command |
admin | tfc admin | after server has set "tfc_adminpwd", use this in the in-game console to gain admin status of the server and can use any of the "adm_*" commands |
alias "cmd1; cmd2" | player | binds commands together in an alias to perform mutiple tasks at the hit of one button |
allowupload | uploading/ downloading | toggles the uploading of local decals and models to the server on/off |
ambient_fade 100 | audio | sets the distance at which ambient sounds fade away |
ambient_level 0.300 | audio | sets the sound level for ambient sounds |
appenddemo | demo | records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem |
autosave | player | enables autosave feature |
begin |
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bgetmod | player | requests batch mod status |
bgetsv | player | requests batch server list |
bgmbuffer 4096 | audio | sets the CD audio buffer size |
bgmvolume 0 | audio | toggles CD audio on/off- * 1 is 'on', 0 is 'off' |
bind | player | combines a with a command or alias |
bottomcolor 6 | player | sets the bottom color of the player model |
brightness 1 | video | enables glare reduction - *the higher the value, the brighter it gets |
build | player | displays the build menu to choose from sentry or dispenser - *engineer class only |
c_maxdistance 200 | chase cam | sets the maximum distance of the chase cam |
c_maxpitch 90 | chase cam | sets the maximum pitch of the chase cam |
c_maxyaw 135 | chase cam | sets the maximum yaw of the chase cam |
c_minidistance 30 | chase cam | sets the minimum distance of the chase cam |
c_minpitch 0 | chase cam | sets the minimum pitch of the chase cam |
c_minyaw -135 | chase cam | sets the minimum yaw of the chase cam |
cam_command 0 | chase cam | toggles chase cam commands on/off - * 1 is 'on', 0 is 'off' |
cam_contain 0 | chase cam | toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' |
cam_idealdist 64 | chase cam | sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated |
cam_idealpitch 0 | chase cam | sets the preferred pitch for the chase cam - *works only if thirdperson is activated |
cam_idealyaw 90 | chase cam | sets the preferred yaw for the chase cam - *works only if thirdperson is activated |
cam_snapto 0 | chase cam | sets the preferred snap interval for the chase cam - *works only if thirdperson is activated |
cancelselect | player | cancels selection |
cd | audio | controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16 |
centerview | player | centers the players view |
changeclass | player | displays the change class menu |
changeteam | player | displays the team change menu |
chase_back 100 | chase cam | sets the preferred chase cam distance from the player when backing up |
chase_right 0 | chase cam | sets the preferred offset to the side for the chase cam |
chase_up 16 | chase cam | sets the preferred offset up for the chase cam |
cl_adaptive | player | displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS) |
cl_allow_download 0 | uploading/ downloading | toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_allow_upload 0 | uploading/ downloading | toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_allowdownload 0 | uploading/ downloading | toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_allowupload 0 | uploading/ downloading | toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_anglespeedkey 0.670 | player | sets the speed that the direction keys change the view angle |
cl_appendmixed 0 | audio | toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off' |
cl_backspeed 400 | player | sets the backup speed of a player - number can only go as fast as a particular server allows |
cl_bitcounts | player | shows list of bits received for each player, with delta values |
cl_bob 0.010 | player | sets the amount that the view bobs while the player is running |
cl_bobcycle 0.800 | player | sets how frequently the view of a player bobs while running |
cl_bobup 0.500 | player | sets the amount that the view of a player bobs while running |
cl_download_ingame 0 | uploading/ downloading | toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off' |
cl_download_max 0 | uploading/ downloading | sets the maximum number of files downloaded from a server |
cl_downloadinterval 1 | uploading/ downloading | sets the minimum time in between downloads from a server |
cl_forwardspeed 400 | player | sets the forward speed of a player - *can only go as fast as the server allows |
cl_gaitestimation 1 | player | enables estimated player stepping motion |
cl_gg 0 | player | toggles game gauge mode - * 1 is 'on', 0 is 'off' |
cl_himodels | player | toggles higer quality player models - * 1 is 'on', 0 is 'off' |
cl_messages | player | shows server messages |
cl_movespeedkey 0.300 | player | sets movement speed for keyboard use |
cl_nodelta | player | toggles delta compression - * 1 is 'on', 0 is 'off' |
cl_nopred 0 | player | toggles client-side prediction - * 1 is 'on', 0 is 'off' |
cl_pitchdown | player | sets the maximum angle to look down - *default is 89 |
cl_pitchspeed 225 | player | sets the speed at which the pitch changes |
cl_pitchup | player | sets the maximum angle to look up - *default is 89 |
cl_pred_fraction 0.5 | player | sets the client-side prediction faction - *closer to 1.0 is more prediction |
cl_pred_link 1 | player | sets the client-side prediction link value |
cl_pred_maxtime 255 | player | sets the maximum client-side prediction time |
cl_predict_players 1 | player | toggles prediction of other players - * 1 is 'on', 0 is 'off' |
cl_print_custom | player | displays loaded custom .wad files or decals |
cl_resend 3 | player | sets the resend count |
cl_rollangle 2 | video | sets the view tilt angle for roll motion |
cl_rollspeed 200 | video | sets the view tilt speed |
cl_shownet 0 | player | toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' |
cl_showsizes 0 | player | toggles the display of network packet size graph - * 1 is 'on', 0 is 'off' |
cl_sidespeed 400 | player | sets the strafing speed of a player |
cl_skycolor_b 0 | video | sets the blue component of the sky color |
cl_skycolor_g 0 | video | sets the green component of the sky color |
cl_skycolor_r 0 | video | sets the red component of the sky color |
cl_skyname | video | sets the sky pattern - * such as 'cl_skyname desert' |
cl_skyvec_x 0 | video | sets the sky pattern position x-coordinate |
cl_skyvec_y 0 | video | sets the sky pattern position y-coordinate |
cl_skyvec_z 0 | video | sets the sky pattern position z-coordinate |
cl_slist 10 | player | sets the number of servers in the serverlist |
cl_solid_players 1 | player | toggles solid player models - * 1 is 'on', 0 is 'off' |
cl_timeout 305 |
| sets the inactivity time brfore a client times out |
cl_upload_max 0 |
| sets the maximum number of files a client can upload to a server |
cl_upspeed 320 | player | sets the speed of a player when he climbs up |
cl_usr | player | displays user HUD information |
cl_view | player | displays list of current on-screen entities |
cl_waterdist 4 | player | sets the underwater distance |
cl_yawspeed 210 | player | sets the turning speed - * only will go as fast as a server allows |
clear | player | clears the console screen |
clearlist | player | clears the server list |
clientport 27005 | player | sets the port that the client will use to connect to a server |
cmd | player | can use this in conjunction with a command |
con_notifytime 4 |
| sets client notification time |
connect | player | connects to a server with the used ip address |
contimes |
| shows n overlay lines - * n = 4 to 64 |
coop 0 |
| toggles cooperatice play mode - * 1 is 'on', 0 is 'off' |
crc |
| displays the crc value for the map at maps\.bsp |
crosshair 0 | player | toggles the crosshair on/off - * 1 is 'on', 0 is 'off' |
customrsrclist |
| issues a resource request |
d_spriteskip |
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dc 0 | player | toggles the display of the class briefings - * 1 is 'on', 0 is 'off' |
deathmatch 0 |
| toggles deathmatch mode - * 1 is 'on', 0 is 'off' |
default_fov 90 | player | sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view |
demos | demo | runs a loop of demos set with startdemos |
detdispenser | player | remotely detonates ammo dispenser - * engineer class only |
discard | player | drops unusable ammo |
disconnect | player | disconnects a player from a server |
displaysoundlist 0 | audio | toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off' |
download | uploading/ downloading | begins downloading files from a server - * only if 'cl_download_ingame' is set to 1 |
echo "message" | player | echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully |
edgefriction 2 |
| sets the amount of friction between players and objects |
enableconsole | player | enables the console screen |
endmovie | player | ends a currently ongoing movie |
envmap |
| creates the 6 .bmp images for sky boxes from the player's current position |
escape | player | acts as key by hiding the console and cancelling selections |
fakelag 0 | player | simulates lag - * the higher the number, the more simulated lag |
fakeloss 0 | player | simulates packet loss - * the higher the value, the more simulated packet loss |
feign | player | fake death - * spy class only |
firstperson | player | enables first person viewing of the game |
flaginfo | player | displays flag status |
flush |
| flushes the memory and reloads the map |
fly |
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force_centerview | player | forces the player's view to look straight ahead |
fps_lan 31 | player | sets the maximum framerate on a LAN game |
fps_modem 31 | player | sets the maximum framerate in an internet game |
fps_single 80 | player | sets the maximum framerate in a single playergame |
fullinfo |
| displays user information |
fullserverinfo |
| displays server information |
gamma 3 | video | sets the gamma level |
getcertificate | player | gets certificate from WON |
getsv | player | lists each server's ip address and the total number of servers |
gg | demo | runs the game gauge benchmark using - * 'cl_gg' must be set to 1 |
gl_affinemodels 0 | video |
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gl_alphamin 0.250 | video | sets the minimum alpha blending level |
gl_clear 0 | video | toggles visual quality - * cracks between textures show when set to 1 |
gl_cull 1 | video | toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps |
gl_d3dflip 0 | video | toggles reversed rendering order for D3D |
gl_dither 1 | video | toggles dithering - * 1 is 'on', 0 is 'off' |
gl_dump | video | lists the data for the video card: vendor, renderer, version, and extensions used |
gl_flipmatrix 0 | video | toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' |
gl_keeptjunctions 0 | video | toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps |
gl_lightholes 0 | video | toggles light holes - * 1 is 'on', 0 is 'off' |
gl_log | video | writes graphic debug messages to |
gl_max_size 256 | video | sets the maximum texture size |
gl_monolights 0 | video | toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only |
gl_nobind 0 | video | toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off' |
gl_overbright 0 | video | toggles maximum brightness mode - * 1 is 'on', 0 is 'off' |
gl_palette_tex 0 | video | toggles paletted textures - * 1 is 'on', 0 is 'off' |
gl_picmip 0 | video | sets the rendering quality - * higher the number is faster but lower quality |
gl_playermip 0 | video | sets the player rendering quality - * higher the number is faster but lower quality |
gl_polyoffset 4 | video | sets the polygon offset - try out different values for texture flickering problems |
gl_reporttjunctions 0 | video | toggles writing T-junction reporting to the console |
gl_round_down 3 | video | sets the texture rounding down value - * higher the number faster but lower quality |
gl_smoothmodels 0 | video | toggles model smoothing - * 1 is 'on', 0 is 'off' |
gl_spriteblend 0 | video | toggles blending sprite graphics - * 1 is 'on', 0 is 'off' |
gl_texels | video | reports the number of texels uploaded to the video card |
gl_texsort 0 | video | toggles a texel sort - * 1 is 'on', 0 is 'off' |
gl_texturemode [type] | video | sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) |
gl_wateramp 0.300 | video |
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gl_zmax 4096 | video | sets the maximum size for the Z-Buffer |
gl_ztrick 1 | video | toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' |
god | player | god mode makes player invincible - * 'sv_cheats' must be set to 1 |
graphheight 64 | player | sets the height of the r_netgraph display |
graphhigh 512 | player | sets the maximum value of the r_netgraph display |
graphmean 1 | player | sets the mean value of the r_netgraph display |
graphmedian 128 | player | sets the median value of the r_netgraph display |
hideconsole | player | hides the console |
hisound 1 | audio | toggles high-quality sound - * 1=22kHz, 0=11kHz |
hud_centerid 0 | player | toggles player ID display - * 1 is 'on', 0 is 'off' |
hud_deathnotice_time 6 | player | sets how long death messages remain onscreen |
hud_drawhistory_time 5 | player | sets how long HUD item icons remain onscreen |
hud_fastswitch 0 | player | toggles fast weapon switching - * 1 is 'on', 0 is 'off' |
hud_saytext_time 5 | player | sets how long chat messages remain onscreen |
impulse 100 | player | enables flashlight |
impulse 101 |
| gives all weapons and ammo - * 'sv_cheats' must be set to 1 |
impulse 201 | player | sprays logo decal |
interp | player | enables frame interpolation |
invlast | player | selects previous item in inventory |
invnext | player | selects next item in inventory |
invprev | player | selects previous item in inventory |
ip xxx.xxx.xxx.xxx |
| sets ip address |
ip_clientport 0 | player | sets the client port for a TCP/IP game |
ipx_clientport 0 | player | sets the client port for an IPX game |
joyadvanced 0 | joystick | These do joystick things - who the hell uses joysticks for FPSes anyway?!? :) |
joyadvancedupdate | joystick |
joyadvaxisr 0 | joystick |
joyadvaxisv 0 | joystick |
joyadvaxisx 0 | joystick |
joyadvaxisy 0 | joystick |
joyadvaxisz 0 | joystick |
joyforwardsensitivity -1 | joystick |
joyforwardthreshold 0.150 | joystick |
joyname 0 | joystick |
joypitchsensitivity 1 | joystick |
joypitchthreshold 0.150 | joystick |
joysidesensitivity -1 | joystick |
joysidethreshold 0.150 | joystick |
joystick 0 | joystick |
joywwhack1 0 | joystick |
joywwhack2 0 | joystick |
joyyawsensitivity -1 | joystick |
joyyawthreshold 0.150 | joystick |
kill | player | player suicides to respawn again |
lambert 1.500 |
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lcd_x 0 |
| may have something to do with lcd display monitors |
lcd_yaw 0 |
| may have something to do with lcd display monitors |
lightgamma 2.500 | video | sets the lighting gamma value |
list | player | lists local servers found after using the 'slist' commands |
listdemo | demo | lists information about |
load | player | loads a saved game |
loadas8bit 0 | audio | toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' |
localinfo | player | shows local settings |
logos |
| lists decals |
lookspring 0 | mouse | toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' |
lookstrafe 0 | mouse | toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' |
m_filter 0 | mouse | toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' |
m_forward | mouse | sets the mouse forward speed sensitivity multiplier |
m_pitch 0.022 | mouse | sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook |
m_side 0.800 | mouse | sets the mouse strafing speed sensitivity multiplier |
m_yaw 0.022 | mouse | sets the yaw speed sensitivity multiplier |
mcache |
| lists modem cache contents |
menuselect | player | selects item from a menu |
messagemode | player | displays to all other players on a server |
messagemode2 | player | displays to only other players on same team |
model | player | changes current player model to |
motd | player | displays the Message Of The Day from the server's motd.txt file [more] |
name | player | used to change a player's name |
netbad |
| simulates a bad network connection |
netmax |
| displays maximum packets and game packets |
netusage 0 | player | toggles a network usage graph - * 1 is 'on', 0 is 'off' |
new | player | begins a new singleplayer game |
nextdl | player | downloads next file |
noclip 0 | player | if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 |
nosound 0 | audio | toggles sound - * 1 is 'on', 0 is 'off' |
notarget 0 | player | makes players ignore you - * 'sv_cheats' must be set to 1 |
pause | player | pauses a game |
pingservers | player | displays pings of servers in the serverlist |
pingsv | player | pings a server at |
play | audio | plays a .wav designated by |
playdemo | demo | plays .dem at normal speed |
playvol 9 | demo | sets demo playback volume |
pointfile |
| loads maps\.pts |
precache 0 | player | toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off' |
prespawn | player |
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primegren1 | player | primes grenade type 1 |
primegren2 | player | primes grenade type 2 |
pushlatency -100 | player | set this number to the inverse of your ping to help latency |
quit | all | exits to windows without confirmation |
r_decals 250 | player | sets the maximum number of decals |
r_drawentities 0 | player | toggles drawing player models and sprites - * 1 is 'on', 0 is 'off' |
r_drawviewmodel 0 | player | toggles drawing player weapon model - * 1 is 'on', 0 is 'off' |
r_dynamic 0 | video | toggles dynamic lighting - * 1 is 'on', 0 is 'off' |
r_fullbright | player | toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off' |
r_glowshellfreq 2.2 |
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r_lightmap | developers | software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights |
r_lightstyle | developers | software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects |
r_mirroralpha 0 | player | toggles reflective textures - * 1 is 'on', 0 is 'off' |
r_mmx 0 | player | toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' |
r_netgraph 0 | player | toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize |
r_norefresh 0 |
| toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' |
r_novis 0 |
| toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1 |
r_shadows 0 | player | toggles players' shadows - * 1 is 'on', 0 is 'off' |
r_speeds 0 | developers | toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps |
r_traceglow 0 |
| toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off' |
r_wadtextures 0 |
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r_wateralpha 0 | player | toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 |
rate 5000 | player | sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN |
reconnect | player | reconnects to the current server |
record | demo | begins to record a demo and saves it to Half-Life\Valve\.dem |
removedemo | demo | removes a segment from |
resourcelist | player | lists all loaded resources |
resources | player | lists loaded decals |
retry | player | tries four more times to connect to a server that has already failed four connect attempts |
room_delay 0.3 | audio | 3D sound setting |
room_dlylp 2 | audio | 3D sound setting |
room_feedback 0.42 | audio | 3D sound setting |
room_left 0 | audio | 3D sound setting |
room_lp 0 | audio | 3D sound setting |
room_mod 0 | audio | 3D sound setting |
room_off 0 | audio | 3D sound setting |
room_refl 0 | audio | 3D sound setting |
room_refl 0 | audio | 3D sound setting |
room_rvblp 0 | audio | 3D sound setting |
room_size 0 | audio | 3D sound setting |
room_type 20 | audio | 3D sound setting |
s_2dvolume 1 | audio | maximum volume at which 2D sounds are played - * range from 0 to 1.0 |
s_a3d 0.000000 | audio | toggles A3D support - * 1 is 'on', 0 is 'off' |
s_automax_distance 30 | audio | sets the distance for maximum sound volume |
s_automin_distance 2 | audio | sets the distance for minimum sound volume |
s_blipdir 0 |
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s_bloat 2.0 | audio | bloat factor for polygons in A3D 2.0 only |
s_buffersize 65536 | audio | sets the buffer size |
s_disable_a3d 0 | audio | toggles disabling a3D - * 1 is 'on', 0 is 'off' |
s_distance 60 | audio | adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity |
s_doppler 0.0 | audio | adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive |
s_eax 0 | audio | toggles EAX support - * 1 is 'on', 0 is 'off' |
s_enable_a3d | audio | enables A3D support |
s_geometry 0 | audio | toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
s_leafnum 0 |
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s_materials 0 |
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s_max_distance 1000 | audio | maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity |
s_min_distance 5 | audio | minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' |
s_numpolys 200 | audio | maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity |
s_occfactor 0.250 | audio | transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 |
s_occlude 0 | audio | toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
s_polykeep 1000000000 | audio |
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s_polysize 10000000 | audio |
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s_refdelay 4 | audio | delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 |
s_refgain 0.4 | audio | adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10 |
s_rolloff 1.0 | audio |
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s_showtossed 0 | audio |
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s_usepvs 0 | audio |
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s_verbwet 0.25 | audio | controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 |
save | player | save current game in single player only |
saveme | player | calls for a medic |
say "message" | player | chat with all other players on a server |
say_team "message" | players | relay a message to only your teammates |
scr_centertime 2 |
| sets how long server messages remain on the screen |
scr_connectmsg "msg" |
| displays "msg" in screen's lower left |
scr_connectmsg1 "msg" |
| displays "msg" 1 in screen's lower left |
scr_connectmsg2 "msg" |
| displays "msg" 2 in screen's lower left |
scr_conspeed 600 | player | sets the console scroll speed |
scr_ofsx 0 | player | sets the screen message offset |
scr_ofsy 0 | player | sets the screen message offset |
scr_ofsz 0 | player | sets the screen message offset |
scr_printspeed 7 | player | sets the screen message print speed |
scr_transparentui 1 |
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screenshot | player | captures the screen and saves it in the Half-Life/Valve directory |
sensitivity 9 | mouse | sets the sensitivity of the mouse |
servercfgfile | server admin | sets the sercer config file - * default is server.cfg |
serverinfo | player | displays the server infromation |
serverprofile | server admin | sets the server profile |
setdemoinfo info | demo | adds information to a demo, such as a text title, play 'tracknum', fade or |
setinfo | player | - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' |
setinfo tf_id | player | sets the tfc clan battle id [more] |
sfeign | player | fakes death - * spy class only |
shortname | player | displays client's name |
showdrop 0 | player | toggles the display of dropped packets - * 1 is 'on', 0 is 'off' |
showinfo 0 | player | toggles display of all packets - * 1 is 'on', 0 is 'off' |
showpackets 0 | player | toggles network packet info display - * 1 is 'on', 0 is 'off' |
showpause 0 | player | toggles pause of graphic display - * 1 is 'on', 0 is 'off' |
showram 0 | player | toggles display of available ram - * 1 is 'on', 0 is 'off' |
showtriggers 0 | developers | toggles display of map trigger entities - * 1 is 'on', 0 is 'off' |
sizedown | player | decreases screen size and increases fps |
sizeup | player | increases screen size and decreases fps |
skill 1 | player | sets the skill level in singleplayer and coop mode |
skin 0 | player | sets the model skin |
skipdl | player | skips the current download and moves on to the next, if any exist |
skipul | player | skips the current upload and moves to the next, if any exist |
slist | player | searches for local servers - * use 'list' to display this list |
slot1 | player | select weapon group 1 (or menu item 1) see 'use' |
slot2 | player | select weapon group 2 (or menu item 2) see 'use' |
slot3 | player | select weapon group 3 (or menu item 3) see 'use' |
slot4 | player | select weapon group 4 (or menu item 4) see 'use' |
slot5 | player | select weapon group 5 (or menu item 5) see 'use' |
slot6 | player | select weapon group 6 (or menu item 6) see 'use' |
slot7 | player | select weapon group 7 (or menu item 7) see 'use' |
slot8 | player | select weapon group 8 (or menu item 8) see 'use' |
slot9 | player | select weapon group 9 (or menu item 9) see 'use' |
slot10 | player | select weapon group 10 (or menu item 10) see 'use' |
snapshot | player | takes a screenshot |
snapto |
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snd_noextraupdate 0 | audio | toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off' |
snd_show 0 | audio | toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off' |
soundfade | audio | sets the soundfade parameters - * = <%>[] |
soundinfo | audio | displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels |
soundlist | audio | displays a list of all loaded sounds |
spawn | player | spawns a player back into the game |
speak | player | to say something over the intercom - * try: hello, #000000, mesa, you, go alert |
special | player | displays the special menu for each class |
spectator 0 | player | toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work |
startdemos | demo | begins playing demos in a loop |
startmovie | demo | plays a movie |
stop | demo | stops the recording of a demo |
stopdemo | demo | stop the playing of a demo |
stopsound | audio | stops playing the current sound |
suitvolume 0.220000 | audio | sets the volume of the HEV suit |
swapdemo | demo | swaps two segments' positions inside a demo |
tell | player | speks a message |
texgamma 2 | player | possibly sets the gamma of the text? |
tf_weapon_ac | player | selects assault cannon weapon - * hw class only |
tf_weapon_autorifle | player | selects autorifle weapon - * sniper class only |
tf_weapon_axe | player | selects crowbar - *sniper, soldier, demoman, hw, and pyro classes only |
tf_weapon_flamethrower | player | selects flamethrower - * pyro class only |
tf_weapon_gl | player | selects grenade launcher - * demo class only |
tf_weapon_ic | player | selects incendiary cannon - * pyro class only |
tf_weapon_knife | player | selects knife - * spy class only |
tf_weapon_medikit | player | selects medkit - * medic class only |
tf_weapon_ng | player | selects nailgun - * sniper and scout classes only |
tf_weapon_pl | player | selects pipe launcher - * demo class only |
tf_weapon_railgun | player | selects railgun - * engineer class only |
tf_weapon_rpg | player | selects rocket launcher - * soldier class only |
tf_weapon_shotgun | player | selects single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro classes only |
tf_weapon_sniperrifle | player | selects sniper rifle - * sniper class only |
tf_weapon_spanner | player | selects the spanner/wrench - * engineer class only |
tf_weapon_superng | player | selects the super nailgun - * medic class only |
tf_weapon_supershotgun | player | selects double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only |
tf_weapon_tranq | player | selects the tranquilizer gun - * spy class only |
thirdperson | player | enables third-person view |
throwgren | player | throws the grenade type last primed with 'primegren1' or 'primegren2' |
timedemo | demo | plays .dem at max fps and reports average fps |
timerefresh | player | player spins in plave and reports average fps for the spinning view |
toggleconsole | player | toggles the console screen - * usually bound to '~' |
topcolor 30 | player | sets the model top color |
traceralpha 0.500 | player | sets tracer bullet alpha component |
tracerblue 0.400 | player | sets tracer bullet blue component |
tracergreen 0.800 | player | sets tracer bullet green component |
tracerlength 0.800 | player | sets the tracer bullet length |
traceroffset 30 | player | sets the tracer bullet offset |
tracerred 0.800 | player | sets the tracer bullet red component |
tracerspeed 6000 | player | sets the tracer bullet speed |
unbind | player | removes binding to key |
unbindall | player | removes all key bindings |
upload | player | uploads files to a server |
uprate | player | displays the transmission rate to a server |
use | player | uses an item or weapon, such as 'use weapon_crowbar' |
user | player | lists model color, name, rate, and model for specified user |
v_centermove 0.150 |
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c_centerspeed 500 |
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v_dark 0 |
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v_kickpitch 0.600 | player | sets the amount player view pitch changes when player is hit |
v_kickroll 0.600 | player | sets the amount player view roll changes when player is hit |
v_kicktime 0.500 | player | sets the duration of player view pitch and roll when player is hit |
version | player | gives build version and date it was installed |
vid_config_x 800 | video | sets horizontal screen resolution |
vid_config_y 600 | video | sets vertical screen resolution |
vid_d3d 0 | video | toggles Direct3D support - * 1 is 'on', 0 is 'off' |
vid_describemode | video | displays video mode settings |
vid_mode 0 | video | sets video mode |
vid_nopageflip 0 | video | toggles disabling video page flipping - * 1 is 'on', 0 is 'off' |
vid_stretch_by_2 | video | enables video stretching (for interlaced display) |
vid_wait 0 | video | toggles video sync - * 1 is 'on', 0 is 'off' |
viewframe | video | enables wire-frame display - * OpenGL only |
viewmodel | player | enables model display |
viewnext | player | selects next model |
viewprev | player | selects previous model |
viewsize 120 | player | sets view size |
violence_ablood 0 | player | toggles blood - * 1 is 'on', 0 is 'off' |
violence_agibs 0 | player | toggles gibs - * 1 is 'on', 0 is 'off' |
violence_hgibs 0 | player | toggles gibs - * 1 is 'on', 0 is 'off' |
volume 1.0 | audio | sets game volume |
wait | player | pauses for 1 tick during running an alias or script |
waterroom_type 14 |
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wc |
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weapon_357 | player | weapon name for .357 magnum - * for example, 'use weapon_357' |
weapon_9mmAR | player | weapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR' |
weapon_9mmhandgun | player | weapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun' |
weapon_crossbow | player | weapon name for crossbow - * i.e., 'use weapon_crossbow' |
weapon_crowbar | player | weapon name for crowbar - * i.e., 'use weapon_crowbar' |
weapon_egon | player | weapon name for egon gun - * i.e., 'use weapon_egon' |
weapon_gauss | player | weapon name for gauss gun - * i.e., 'use weapon_gauss' |
weapon_handgrenade | player | weapon name for handgrenade - * i.e., 'use weapon_handgrenade' |
weapon_hornetgun | player | weapon name for hornet gun - * i.e., 'use weapon_hornetgun' |
weapon_rpg | player | weapon name for rocket launcher - * i.e., 'use weapon_rpg' |