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Sunday, June 20, 2010

How To Make MOTD Image For Counter Strike 1.6 Server

Hell guys,

I think MOTD image of the server is very necessary for a server to present about the individual of a clan. For that Purpose I m sharing this post. Read carefully.

Initially a MOTD is image which appears before entering into the server. This can of 2 types.
  • Writing the text directly or uploading it on to the host server and inserting the URL into one piece of html code.
  • Inserting the text into the html code.

First Procedure – Designing a picture

Chose a picture here or any other. If you chose to use your own picture you will have to resize it first. Download here, Paint Net photo editor. Install it , open it and in the upper left corner you will find File -> Open . Chose the picture from your computer and open it. In order to resize it click Image -> Resize . Check “By absolute size”, uncheck "Maintain aspect ratio" and write the following sizes :
  • widith : 766
  • height: 383
You have your picture sized and ready for your motd. Now you`ll have to write the text. In order to do that open the Tools and Colors (if they are not already opened, click Windows menu and open it there). In the Tools menu you`ll find the writing tool represented by the letter “A”. Chose the color of your text in Colors menu and write the text on your picture. Save the image when you are done ( File -> Save , name it and save it as gif, jpg, png or bmp).

Uploading the picture on a file hosting server and inserting the url into the html code

In order to do that follow this link and make an account there. Upload the picture to your account, click Files -> Main folder (see the image) . You`ll see a small thumbnail of your picture. Click on it and the picture will open. In the upper left corner of it you`ll see the needed URL address wich you`ll have to copy (see the image). Copy that URL into this piece of html code :

This code you`ll have to copy into HLDS\cstrike\motd.txt after you deleted the code that is already there. Save and close motd.txt.

DONE !!

Friday, June 18, 2010

Adding Bots To Counter Strike 1.6 Server

Here is the important information which is very rarely found on internet. Here I ll discuss with you about how to add bots to counter strike 1.6 server.

Steps involved to add bots:
Note: Before starting note that AMX MOD should be installed for adding counter strike bots as mates.

CLICK HERE to install AMX MOD.
  1. Download the file named PODBOT and JOEBOT.
  2. Extract the files on anywhere on your disk
  3. Copy the files present in podbot to your hlds\cstrike\addons directory
  4. Copy the contentd of joebot folder in cstrike folder of your server
  5. Now open Server\cstrike\addons\metamod\plugins.ini in notepad and add this line in end. Win32 joebot\joebot_mm.dll

  6. Now start your server and have fun

The above procedure described works specifically for cs 1.6 that is counter strike 1.6 version... though it should work well with other versions too..!

    Thursday, June 17, 2010

    How To Make A Your Own Spray Logo or Decal In Counter Strike 1.6

    Hello guy,

    There is one problem for the clients playing counter strike. Lots of people don't know how to make a SPRAY LOGO or Decal or Tempdecal for the desired photo. Here is the trick which I want to share with you which is simple and takes only 2 minutes.

    Steps for making spray logo:
    • First you have to download a file which is used to make spray logos.[Tag Converter]
    • Then unzipped the file anywhere on your disk.
    • Then choose any photo which you make as spray logo.
    • Then open the TAG CONVERTER. It look like this
    • Browse your photo in it i.e choose your from disk using open image button.
    • Then click on the Adjust Image, a small will be opened.
    • First click on the Auto size.
    • Note: The values shouldn't be in red mark.
    • Then click on the apply changes and convert to 256 colors.
    • Now click on save button. Choose the 'Export to wad' radio button out three.
    • Now save the file with name 'tempdecal'.
    • Copy the file from disk to cstrike folder of the counter strike.
    • It ll ask for replace file. Dont worry replace the file and your done.
    Note: I saw this tempdecal will be lost after some and default spray comes. You must copy again.

    Have Fun !!!!

    Wednesday, June 16, 2010

    Here Are The Most Important Commands For Clients or Players In Counter Strike 1.6

    Hey,

    Once when you download the counter strike 1.6 client, before start playing the game try these commands for better playing and convenience. If any one of you want only most important commands comment here, I ll send You.
    • Info: You can either bind these Counter Strike 1.6 commands to your keyboard keys for fast execution.
    • Procedure: You need to press ~ key for console and then enter the command to execute or change its value. Use your common sense to execute these counter strike 1.6 commands.
    • Note: Player is a called Client and Server Admin is the Host
    Commands
    CategoryDescription
    _snd_mixahead 0.100audiosets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards
    _vid_default_mode 0videosets default video mode (screen resolution)
    _vid_default_mode_win 3videosets default windowed video mode (screen resolutoin)
    _vid_wait_override 0videosets video wait override
    _windowed_mouse 0 playerenables mouse in windowed mode
    +alt1

    +alt2

    +attackplayerfire
    +attack2playersecondary fire - *see special
    +backplayermove backwards
    +camdistancechase cammoves chase cam perspective away from player - *works only
    if thirdperson is activated
    +caminchase cammoves chase cam forward - *works only if thirdperson is
    activated
    +cammousemovechase cammoves chase with mouse - *works only if thirdperson is activated
    +camoutchase cammoves chase cam backward - *works only if thirdperson is
    activated
    +campitchdownchase camdecreases chase cam pitch to look down - *works only if
    thirdperson is activated
    +campitchupchase camincreases chase cam pitch to look up - *works only if thirdperson
    is activated
    +camyawleft chase camtilts chase cam left - *works only if thirdperson is activated
    +camyawrightchase camtilts chase cam right - *works only if thirdperson is activated
    +det20playersets detpack with 20 second timer - *demo class only
    +det5playersets detpack with 5 second timer - *demo class only
    +det50playersets detpack with 50 second timer - *demo class only
    +duck playercrouches
    +forwardplayermoves forward
    +gren1 playerlaunches grenade type 1 - *see primegrenX, throwgren
    +ip xxx.xxx.xxx.xxx
    sets ip address
    +gren2playerlaunches grenade type 2 - *see primegrenX, throwgren
    +jlook joystickenables joystick to look around
    +jumpplayerjumps
    +klook playerenables the keyboard to look around
    +left playerstrafes left
    +lookdown playerlooks down
    +lookup playerlooks up
    +mlook mouseenables mouse to look around
    +movedownplayermoves player down - *climbing down a ladder, swimming down
    +moveleft playerstrafes left
    +moverightplayerstrafes right
    +moveup playermoves player up - *climbing up a ladder, swimming up
    +reload playerreloads current weapon
    +right playerstrafes right
    +showscores playershows player scores and pings
    +speed playerforces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
    +strafe playerstrafe modifier - while this is held down, use direction keys to strafe in different directions
    +use playeruses an item- such as a button, machine gun, etc.
    adm_ban tfc admin
    bans the current player in the player's list from the server - must have admin status of server by using the "admin "
    command
    adm_ceasefire tfc admin pauses or unpauses the game - must have admin status of
    server by using the "admin " command
    adm_countplayers tfc admin shows the number of players on a server and their teams
    - must have admin status of server by using the "admin "
    command
    adm_deal tfc admin begins a cycle in the player's list that asks to kick, ban,
    or next for each player - must have admin status of server by using the
    "admin " command
    adm_kick tfc admin kicks the current player in the player's list from the server
    - must have admin status of server by using the "admin "
    command
    adm_listplayers tfc adminlists all players and their ip addresses - must have admin
    status of server by using the "admin " command
    adm_next tfc admin advances to the next player in the player's list - must
    have admin status of server by using the "admin "
    command
    admin tfc admin after server has set "tfc_adminpwd", use this
    in the in-game console to gain admin status of the server and can use
    any of the "adm_*" commands
    alias "cmd1; cmd2"playerbinds commands together in an alias to perform mutiple tasks
    at the hit of one button
    allowuploaduploading/ downloadingtoggles the uploading of local decals and models to the
    server on/off
    ambient_fade 100audiosets the distance at which ambient sounds fade away
    ambient_level 0.300audiosets the sound level for ambient sounds
    appenddemo demorecords a demo and appends it to the demo file in existence
    at Half-Life/Valve/demo.dem
    autosaveplayerenables autosave feature
    begin

    bgetmodplayerrequests batch mod status
    bgetsvplayerrequests batch server list
    bgmbuffer 4096audiosets the CD audio buffer size
    bgmvolume 0audiotoggles CD audio on/off- * 1 is 'on', 0 is 'off'
    bind playercombines a with a command or alias
    bottomcolor 6playersets the bottom color of the player model
    brightness 1videoenables glare reduction - *the higher the value, the brighter
    it gets
    buildplayerdisplays the build menu to choose from sentry or dispenser
    - *engineer class only
    c_maxdistance 200chase camsets the maximum distance of the chase cam
    c_maxpitch 90chase camsets the maximum pitch of the chase cam
    c_maxyaw 135chase camsets the maximum yaw of the chase cam
    c_minidistance 30chase camsets the minimum distance of the chase cam
    c_minpitch 0chase camsets the minimum pitch of the chase cam
    c_minyaw -135chase camsets the minimum yaw of the chase cam
    cam_command 0chase camtoggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
    cam_contain 0chase camtoggles chase cam auto-contain in current room on/off -
    * 1 is 'on', 0 is 'off'
    cam_idealdist 64chase camsets the preferred distance from the player model to the
    chase cam - *works only if thirdperson is activated
    cam_idealpitch 0chase camsets the preferred pitch for the chase cam - *works only
    if thirdperson is activated
    cam_idealyaw 90chase camsets the preferred yaw for the chase cam - *works only if
    thirdperson is activated
    cam_snapto 0chase camsets the preferred snap interval for the chase cam - *works
    only if thirdperson is activated
    cancelselectplayercancels selection
    cdaudiocontrols CD audio - * i.e., 'cd stop' stops the cd play,
    'cd loop X' plays track X using tracks 1-16
    centerviewplayercenters the players view
    changeclassplayerdisplays the change class menu
    changeteamplayerdisplays the team change menu
    chase_back 100chase camsets the preferred chase cam distance from the player when
    backing up
    chase_right 0chase camsets the preferred offset to the side for the chase cam
    chase_up 16chase camsets the preferred offset up for the chase cam
    cl_adaptiveplayerdisplays time, dropped packet %, average latency, up/down
    rates, and frames per second (FPS)
    cl_allow_download 0uploading/ downloadingtoggles download of maps, models and decals when joining
    a server - * 1 is 'on', 0 is 'off'
    cl_allow_upload 0uploading/ downloadingtoggles upload of maps, models and decals when joining a
    server - * 1 is 'on', 0 is 'off'
    cl_allowdownload 0uploading/ downloadingtoggles download of maps, models and decals when joining
    a server - * 1 is 'on', 0 is 'off'
    cl_allowupload 0uploading/ downloadingtoggles upload of maps, models and decals when joining a
    server - * 1 is 'on', 0 is 'off'
    cl_anglespeedkey 0.670playersets the speed that the direction keys change the view angle
    cl_appendmixed 0audiotoggles the forcing the playing of mixed sounds as sequential
    sounds instead - * 1 is 'on', 0 is 'off'
    cl_backspeed 400playersets the backup speed of a player - number can only go as
    fast as a particular server allows
    cl_bitcountsplayershows list of bits received for each player, with delta
    values
    cl_bob 0.010playersets the amount that the view bobs while the player is running
    cl_bobcycle 0.800playersets how frequently the view of a player bobs while running
    cl_bobup 0.500playersets the amount that the view of a player bobs while running
    cl_download_ingame 0uploading/ downloadingtoggles downloads of models and decals during a game - *
    1 is 'on', 0 is 'off'
    cl_download_max 0uploading/ downloadingsets the maximum number of files downloaded from a server
    cl_downloadinterval 1uploading/ downloadingsets the minimum time in between downloads from a server
    cl_forwardspeed 400playersets the forward speed of a player - *can only go as fast
    as the server allows
    cl_gaitestimation 1playerenables estimated player stepping motion
    cl_gg 0playertoggles game gauge mode - * 1 is 'on', 0 is 'off'
    cl_himodelsplayertoggles higer quality player models - * 1 is 'on', 0 is
    'off'
    cl_messagesplayershows server messages
    cl_movespeedkey 0.300playersets movement speed for keyboard use
    cl_nodeltaplayertoggles delta compression - * 1 is 'on', 0 is 'off'
    cl_nopred 0playertoggles client-side prediction - * 1 is 'on', 0 is 'off'
    cl_pitchdown playersets the maximum angle to look down - *default is 89
    cl_pitchspeed 225playersets the speed at which the pitch changes
    cl_pitchup playersets the maximum angle to look up - *default is 89
    cl_pred_fraction 0.5playersets the client-side prediction faction - *closer to 1.0
    is more prediction
    cl_pred_link 1playersets the client-side prediction link value
    cl_pred_maxtime 255playersets the maximum client-side prediction time
    cl_predict_players 1playertoggles prediction of other players - * 1 is 'on', 0 is
    'off'
    cl_print_customplayerdisplays loaded custom .wad files or decals
    cl_resend 3playersets the resend count
    cl_rollangle 2videosets the view tilt angle for roll motion
    cl_rollspeed 200videosets the view tilt speed
    cl_shownet 0playertoggles the display of network packet numbers - * 1 is 'on',
    0 is 'off'
    cl_showsizes 0playertoggles the display of network packet size graph - * 1 is
    'on', 0 is 'off'
    cl_sidespeed 400playersets the strafing speed of a player
    cl_skycolor_b 0videosets the blue component of the sky color
    cl_skycolor_g 0videosets the green component of the sky color
    cl_skycolor_r 0videosets the red component of the sky color
    cl_skyname videosets the sky pattern - * such as 'cl_skyname desert'
    cl_skyvec_x 0videosets the sky pattern position x-coordinate
    cl_skyvec_y 0videosets the sky pattern position y-coordinate
    cl_skyvec_z 0videosets the sky pattern position z-coordinate
    cl_slist 10playersets the number of servers in the serverlist
    cl_solid_players 1playertoggles solid player models - * 1 is 'on', 0 is 'off'
    cl_timeout 305
    sets the inactivity time brfore a client times out
    cl_upload_max 0
    sets the maximum number of files a client can upload to
    a server
    cl_upspeed 320playersets the speed of a player when he climbs up
    cl_usrplayerdisplays user HUD information
    cl_viewplayerdisplays list of current on-screen entities
    cl_waterdist 4playersets the underwater distance
    cl_yawspeed 210playersets the turning speed - * only will go as fast as a server
    allows
    clearplayerclears the console screen
    clearlistplayerclears the server list
    clientport 27005playersets the port that the client will use to connect to a server
    cmdplayercan use this in conjunction with a command
    con_notifytime 4
    sets client notification time
    connect playerconnects to a server with the used ip address
    contimes
    shows n overlay lines - * n = 4 to 64
    coop 0
    toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
    crc
    displays the crc value for the map at maps\.bsp
    crosshair 0playertoggles the crosshair on/off - * 1 is 'on', 0 is 'off'
    customrsrclist
    issues a resource request
    d_spriteskip

    dc 0playertoggles the display of the class briefings - * 1 is 'on',
    0 is 'off'
    deathmatch 0
    toggles deathmatch mode - * 1 is 'on', 0 is 'off'
    default_fov 90playersets the default field of view in degrees - * smaller number
    is a smaller angle of view, while a larger number is a larger field of
    view
    demosdemoruns a loop of demos set with startdemos
    detdispenserplayerremotely detonates ammo dispenser - * engineer class only
    discardplayerdrops unusable ammo
    disconnectplayerdisconnects a player from a server
    displaysoundlist 0audiotoggles on/off a list of all loaded sounds - * 1 is 'on',
    0 is 'off'
    downloaduploading/ downloadingbegins downloading files from a server - * only if 'cl_download_ingame'
    is set to 1
    echo "message"playerechos text to the console - * useful for letting a player
    know that a script or .cfg file was loaded successfully
    edgefriction 2
    sets the amount of friction between players and objects
    enableconsoleplayerenables the console screen
    endmovieplayerends a currently ongoing movie
    envmap
    creates the 6 .bmp images for sky boxes from the player's
    current position
    escapeplayeracts as key by hiding the console and cancelling
    selections
    fakelag 0playersimulates lag - * the higher the number, the more simulated
    lag
    fakeloss 0playersimulates packet loss - * the higher the value, the more
    simulated packet loss
    feignplayerfake death - * spy class only
    firstpersonplayerenables first person viewing of the game
    flaginfoplayerdisplays flag status
    flush
    flushes the memory and reloads the map
    fly

    force_centerviewplayerforces the player's view to look straight ahead
    fps_lan 31playersets the maximum framerate on a LAN game
    fps_modem 31playersets the maximum framerate in an internet game
    fps_single 80playersets the maximum framerate in a single playergame
    fullinfo
    displays user information
    fullserverinfo
    displays server information
    gamma 3videosets the gamma level
    getcertificateplayergets certificate from WON
    getsvplayerlists each server's ip address and the total number of servers
    gg demoruns the game gauge benchmark using - *
    'cl_gg' must be set to 1
    gl_affinemodels 0video
    gl_alphamin 0.250videosets the minimum alpha blending level
    gl_clear 0videotoggles visual quality - * cracks between textures show
    when set to 1
    gl_cull 1videotoggles rendering of visible objects only - * 1 is 'on',
    0 is 'off', and 0 will lower fps
    gl_d3dflip 0videotoggles reversed rendering order for D3D
    gl_dither 1videotoggles dithering - * 1 is 'on', 0 is 'off'
    gl_dumpvideolists the data for the video card: vendor, renderer, version,
    and extensions used
    gl_flipmatrix 0videotoggles special crosshair fix when using the 3DNow! 3Dfx
    MiniGL - * 1 is 'on', 0 is 'off'
    gl_keeptjunctions 0videotoggles showing of cracks between textures - * 1 is 'on',
    0 is 'off', with 1 being the better quality and slower fps
    gl_lightholes 0videotoggles light holes - * 1 is 'on', 0 is 'off'
    gl_log videowrites graphic debug messages to
    gl_max_size 256videosets the maximum texture size
    gl_monolights 0videotoggles a uniform light source with no shadows - * 1 is
    'on', 0 is 'off', and works in OpenGL only
    gl_nobind 0videotoggles the replacement of textures with alphanumeric characters
    - * 1 is 'on', 0 is 'off'
    gl_overbright 0videotoggles maximum brightness mode - * 1 is 'on', 0 is 'off'
    gl_palette_tex 0videotoggles paletted textures - * 1 is 'on', 0 is 'off'
    gl_picmip 0videosets the rendering quality - * higher the number is faster
    but lower quality
    gl_playermip 0videosets the player rendering quality - * higher the number
    is faster but lower quality
    gl_polyoffset 4videosets the polygon offset - try out different values for texture
    flickering problems
    gl_reporttjunctions 0videotoggles writing T-junction reporting to the console
    gl_round_down 3videosets the texture rounding down value - * higher the number
    faster but lower quality
    gl_smoothmodels 0videotoggles model smoothing - * 1 is 'on', 0 is 'off'
    gl_spriteblend 0videotoggles blending sprite graphics - * 1 is 'on', 0 is 'off'
    gl_texelsvideoreports the number of texels uploaded to the video card
    gl_texsort 0videotoggles a texel sort - * 1 is 'on', 0 is 'off'
    gl_texturemode [type]videosets the rendering mode in order from the lowest quality
    but fastest to highest quality which is slower - * [type] options are:
    gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with
    bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear
    (which deals with trilinear filtering)
    gl_wateramp 0.300video
    gl_zmax 4096videosets the maximum size for the Z-Buffer
    gl_ztrick 1videotoggles the speeding up of 3Dfx rendering - * 1 is 'on',
    0 is 'off'
    godplayergod mode makes player invincible - * 'sv_cheats' must be
    set to 1
    graphheight 64playersets the height of the r_netgraph display
    graphhigh 512playersets the maximum value of the r_netgraph display
    graphmean 1playersets the mean value of the r_netgraph display
    graphmedian 128playersets the median value of the r_netgraph display
    hideconsoleplayerhides the console
    hisound 1audiotoggles high-quality sound - * 1=22kHz, 0=11kHz
    hud_centerid 0playertoggles player ID display - * 1 is 'on', 0 is 'off'
    hud_deathnotice_time 6playersets how long death messages remain onscreen
    hud_drawhistory_time 5playersets how long HUD item icons remain onscreen
    hud_fastswitch 0playertoggles fast weapon switching - * 1 is 'on', 0 is 'off'
    hud_saytext_time 5playersets how long chat messages remain onscreen
    impulse 100playerenables flashlight
    impulse 101
    gives all weapons and ammo - * 'sv_cheats' must be set to
    1
    impulse 201playersprays logo decal
    interpplayerenables frame interpolation
    invlastplayerselects previous item in inventory
    invnextplayerselects next item in inventory
    invprevplayerselects previous item in inventory
    ip xxx.xxx.xxx.xxx
    sets ip address
    ip_clientport 0playersets the client port for a TCP/IP game
    ipx_clientport 0playersets the client port for an IPX game
    joyadvanced 0joystickThese do joystick things - who the hell uses
    joysticks for FPSes anyway?!? :)
    joyadvancedupdatejoystick
    joyadvaxisr 0joystick
    joyadvaxisv 0joystick
    joyadvaxisx 0joystick
    joyadvaxisy 0joystick
    joyadvaxisz 0joystick
    joyforwardsensitivity -1joystick
    joyforwardthreshold 0.150joystick
    joyname 0joystick
    joypitchsensitivity 1joystick
    joypitchthreshold 0.150joystick
    joysidesensitivity -1joystick
    joysidethreshold 0.150joystick
    joystick 0joystick
    joywwhack1 0joystick
    joywwhack2 0joystick
    joyyawsensitivity -1joystick
    joyyawthreshold 0.150joystick
    killplayerplayer suicides to respawn again
    lambert 1.500

    lcd_x 0
    may have something to do with lcd display monitors
    lcd_yaw 0
    may have something to do with lcd display monitors
    lightgamma 2.500videosets the lighting gamma value
    listplayerlists local servers found after using the 'slist' commands
    listdemo demolists information about
    load playerloads a saved game
    loadas8bit 0audiotoggles the forcing of 8-bit (lower quality) sounds - *
    1 is 'on', 0 is 'off'
    localinfoplayershows local settings
    logos
    lists decals
    lookspring 0mousetoggles automatic view centering when 'mlook' is deactivated
    - * 1 is 'on', 0 is 'off'
    lookstrafe 0mousetoggles mouse strafing when 'mlook' is active - * 1 is 'on',
    0 is 'off'
    m_filter 0mousetoggles mouse filtering (smoothing) - * 1 is 'on', 0 is
    'off'
    m_forwardmousesets the mouse forward speed sensitivity multiplier
    m_pitch 0.022mousesets the mouse pitch (up and down motion) speed sensitivity
    multiplier - * negative numbers result in an inverted mouselook
    m_side 0.800mousesets the mouse strafing speed sensitivity multiplier
    m_yaw 0.022mousesets the yaw speed sensitivity multiplier
    mcache
    lists modem cache contents
    menuselect playerselects item from a menu
    messagemode playerdisplays to all other players on a server
    messagemode2 playerdisplays to only other players on same team
    model playerchanges current player model to
    motdplayerdisplays the Message Of The Day from the server's motd.txt file [more]
    name playerused to change a player's name
    netbad
    simulates a bad network connection
    netmax
    displays maximum packets and game packets
    netusage 0playertoggles a network usage graph - * 1 is 'on', 0 is 'off'
    newplayerbegins a new singleplayer game
    nextdlplayerdownloads next file
    noclip 0playerif turned on, players can walk through walls - * 1 is 'on',
    0 is 'off', and 'sv_cheats' must be set to 1
    nosound 0audiotoggles sound - * 1 is 'on', 0 is 'off'
    notarget 0 playermakes players ignore you - * 'sv_cheats' must be set to
    1
    pauseplayerpauses a game
    pingserversplayerdisplays pings of servers in the serverlist
    pingsv playerpings a server at
    play audioplays a .wav designated by
    playdemo demoplays .dem at normal speed
    playvol 9demosets demo playback volume
    pointfile
    loads maps\.pts
    precache 0playertoggles preloading of all needed files at map start - *
    1 is 'on', 0 is 'off'
    prespawnplayer
    primegren1playerprimes grenade type 1
    primegren2playerprimes grenade type 2
    pushlatency -100playerset this number to the inverse of your ping to help latency
    quitallexits to windows without confirmation
    r_decals 250playersets the maximum number of decals
    r_drawentities 0playertoggles drawing player models and sprites - * 1 is 'on',
    0 is 'off'
    r_drawviewmodel 0playertoggles drawing player weapon model - * 1 is 'on', 0 is
    'off'
    r_dynamic 0videotoggles dynamic lighting - * 1 is 'on', 0 is 'off'
    r_fullbrightplayertoggles maximum brightness in local games only - * 1 is
    'on', 0 is 'off'
    r_glowshellfreq 2.2

    r_lightmap developerssoftware rendering mode only - * displays one of four (0,1,2,3)
    possible lightmaps to view range of switched lights
    r_lightstyle developerssoftware rendering mode only - * displays only specified
    lighting style for viewing full range of pulsing, blinking, etc. lighting
    effects
    r_mirroralpha 0 playertoggles reflective textures - * 1 is 'on', 0 is 'off'
    r_mmx 0playertoggles MMX xalculations for MMX cpu's - * 1 is 'on', 0
    is 'off'
    r_netgraph 0playertoggles graph of network conditions - *0 is 'off', 1 shows
    green = good, yellow = bad, red = horrible, 2 shows packetsize
    r_norefresh 0
    toggles clearing HUD and console before redrawing - * 1
    is 'on', 0 is 'off'
    r_novis 0
    toggles drawing underwater polygons - * 1 is 'on', 0 is
    'off', 'r_wateralpha' must be set to 1
    r_shadows 0playertoggles players' shadows - * 1 is 'on', 0 is 'off'
    r_speeds 0developerstoggles average fps, draw speed and polygon info - * 1 is
    'on', 0 is 'off', very useful when making maps
    r_traceglow 0
    toggles inclusion of monsters in glow sprite occlusion checking
    - * 1 is 'on', 0 is 'off'
    r_wadtextures 0

    r_wateralpha 0playertoggles alpha blending underwater - * 1 is 'on', 0 is 'off',
    'r_novis' must be set to 1
    rate 5000playersets client data rate - * 1000 - 5000 for modems, and 10000+
    for LAN
    reconnectplayerreconnects to the current server
    record demobegins to record a demo and saves it to Half-Life\Valve\.dem
    removedemo demoremoves a segment from
    resourcelistplayerlists all loaded resources
    resourcesplayerlists loaded decals
    retryplayertries four more times to connect to a server that has already
    failed four connect attempts
    room_delay 0.3audio3D sound setting
    room_dlylp 2audio3D sound setting
    room_feedback 0.42audio3D sound setting
    room_left 0audio3D sound setting
    room_lp 0audio3D sound setting
    room_mod 0audio3D sound setting
    room_off 0audio3D sound setting
    room_refl 0audio3D sound setting
    room_refl 0audio3D sound setting
    room_rvblp 0audio3D sound setting
    room_size 0audio3D sound setting
    room_type 20audio3D sound setting
    s_2dvolume 1audiomaximum volume at which 2D sounds are played - * range from
    0 to 1.0
    s_a3d 0.000000audiotoggles A3D support - * 1 is 'on', 0 is 'off'
    s_automax_distance 30audiosets the distance for maximum sound volume
    s_automin_distance 2audiosets the distance for minimum sound volume
    s_blipdir 0

    s_bloat 2.0audiobloat factor for polygons in A3D 2.0 only
    s_buffersize 65536audiosets the buffer size
    s_disable_a3d 0audiotoggles disabling a3D - * 1 is 'on', 0 is 'off'
    s_distance 60audioadjust the ratio of game units to meters, affecting velocity,
    positioning and distance - * higher the number, the closer everything
    gets in audio terms - range from 0 to infinity
    s_doppler 0.0audioadjusts the doppler - * 1 is 'on', 0 is 'off', range from
    0 to 10, and is very sensitive
    s_eax 0audiotoggles EAX support - * 1 is 'on', 0 is 'off'
    s_enable_a3daudioenables A3D support
    s_geometry 0audiotoggles geometry rendering in A3D 2.0 only - * 1 is 'on',
    0 is 'off'
    s_leafnum 0

    s_materials 0

    s_max_distance 1000audiomaximum distance from the listener before rolloff is no
    longer applied - * valid range from 's_min_distance' to infinity
    s_min_distance 5audiominimum distance a source will be from the listener before
    rolloff is applied - * range from 0 to 's_max_distance'
    s_numpolys 200audiomaximum polygons to be rendered in A3D 2.0 only - setting
    this to 0 is the same as turning off 's_geometry' - * range from 0 to
    infinity
    s_occfactor 0.250audiotransmission value of material - the smaller the number,
    the less sound passes through material - * range from 0 to 1.0
    s_occlude 0audiotoggles sound passing throug material (occlusions) in A3D
    2.0 only - * 1 is 'on', 0 is 'off'
    s_polykeep 1000000000audio
    s_polysize 10000000audio
    s_refdelay 4audiodelays between a source and its closest reflection in A3D
    2.0 only - higher the delay, the more time it takes between when the source
    and its first reflection is played - * range from 0 to 100
    s_refgain 0.4audioadjusts the gain on each reflection in A3D 2.0 only, where
    the effects of distance are increased: high frequencies are filtered and
    volume lowered - * range from 0 to 10
    s_rolloff 1.0audio
    s_showtossed 0audio
    s_usepvs 0audio
    s_verbwet 0.25audiocontrols the wet/dry mix of reverb for A3D only - higher
    the number, the more wet the sounds - * range from 0 to 1.0
    saveplayersave current game in single player only
    savemeplayercalls for a medic
    say "message"playerchat with all other players on a server
    say_team "message"playersrelay a message to only your teammates
    scr_centertime 2
    sets how long server messages remain on the screen
    scr_connectmsg "msg"
    displays "msg" in screen's lower left
    scr_connectmsg1 "msg"
    displays "msg" 1 in screen's lower left
    scr_connectmsg2 "msg"
    displays "msg" 2 in screen's lower left
    scr_conspeed 600playersets the console scroll speed
    scr_ofsx 0playersets the screen message offset
    scr_ofsy 0playersets the screen message offset
    scr_ofsz 0playersets the screen message offset
    scr_printspeed 7playersets the screen message print speed
    scr_transparentui 1

    screenshotplayercaptures the screen and saves it in the Half-Life/Valve
    directory
    sensitivity 9mousesets the sensitivity of the mouse
    servercfgfileserver adminsets the sercer config file - * default is server.cfg
    serverinfoplayerdisplays the server infromation
    serverprofile server adminsets the server profile
    setdemoinfo infodemoadds information to a demo, such as a text title, play 'tracknum',
    fade or
    setinfoplayer- * i.e., 'setinfo "ts" "0"' or 'setinfo
    "dc" "0"'
    setinfo tf_id playersets the tfc clan battle id [more]
    sfeignplayerfakes death - * spy class only
    shortnameplayerdisplays client's name
    showdrop 0playertoggles the display of dropped packets - * 1 is 'on', 0
    is 'off'
    showinfo 0playertoggles display of all packets - * 1 is 'on', 0 is 'off'
    showpackets 0playertoggles network packet info display - * 1 is 'on', 0 is
    'off'
    showpause 0playertoggles pause of graphic display - * 1 is 'on', 0 is 'off'
    showram 0playertoggles display of available ram - * 1 is 'on', 0 is 'off'
    showtriggers 0developerstoggles display of map trigger entities - * 1 is 'on', 0
    is 'off'
    sizedownplayerdecreases screen size and increases fps
    sizeupplayerincreases screen size and decreases fps
    skill 1playersets the skill level in singleplayer and coop mode
    skin 0playersets the model skin
    skipdlplayerskips the current download and moves on to the next, if
    any exist
    skipulplayerskips the current upload and moves to the next, if any exist
    slistplayersearches for local servers - * use 'list' to display this
    list
    slot1playerselect weapon group 1 (or menu item 1) see 'use'
    slot2playerselect weapon group 2 (or menu item 2) see 'use'
    slot3playerselect weapon group 3 (or menu item 3) see 'use'
    slot4playerselect weapon group 4 (or menu item 4) see 'use'
    slot5playerselect weapon group 5 (or menu item 5) see 'use'
    slot6playerselect weapon group 6 (or menu item 6) see 'use'
    slot7playerselect weapon group 7 (or menu item 7) see 'use'
    slot8playerselect weapon group 8 (or menu item 8) see 'use'
    slot9playerselect weapon group 9 (or menu item 9) see 'use'
    slot10playerselect weapon group 10 (or menu item 10) see 'use'
    snapshotplayertakes a screenshot
    snapto

    snd_noextraupdate 0audiotoggles extra sound system updates - * 1 is 'on' and only
    use if having problems, 0 is 'off'
    snd_show 0audiotoggles the display of which sounds are being played - *
    1 is 'on', 0 is 'off'
    soundfade audiosets the soundfade parameters - * = <%>[]
    soundinfoaudiodisplays the number of stereo channels, samples, samplebits,
    speed DMA, and sound channels
    soundlistaudiodisplays a list of all loaded sounds
    spawnplayerspawns a player back into the game
    speak playerto say something over the intercom - * try: hello, #000000,
    mesa, you, go alert
    specialplayerdisplays the special menu for each class
    spectator 0playertoggles entering a game as a spectator - * 1 is 'on', 0
    is 'off' - spectator mode does not currently work
    startdemosdemobegins playing demos in a loop
    startmovie demoplays a movie
    stopdemostops the recording of a demo
    stopdemodemostop the playing of a demo
    stopsoundaudiostops playing the current sound
    suitvolume 0.220000audiosets the volume of the HEV suit
    swapdemo demoswaps two segments' positions inside a demo
    tell playerspeks a message
    texgamma 2playerpossibly sets the gamma of the text?
    tf_weapon_acplayerselects assault cannon weapon - * hw class only
    tf_weapon_autorifleplayerselects autorifle weapon - * sniper class only
    tf_weapon_axeplayerselects crowbar - *sniper, soldier, demoman, hw, and pyro
    classes only
    tf_weapon_flamethrowerplayerselects flamethrower - * pyro class only
    tf_weapon_glplayerselects grenade launcher - * demo class only
    tf_weapon_icplayerselects incendiary cannon - * pyro class only
    tf_weapon_knifeplayerselects knife - * spy class only
    tf_weapon_medikitplayerselects medkit - * medic class only
    tf_weapon_ngplayerselects nailgun - * sniper and scout classes only
    tf_weapon_plplayerselects pipe launcher - * demo class only
    tf_weapon_railgunplayerselects railgun - * engineer class only
    tf_weapon_rpgplayerselects rocket launcher - * soldier class only
    tf_weapon_shotgunplayerselects single-barrel shotgun - * scout, soldier, demoman,
    medic, hw, and pyro classes only
    tf_weapon_sniperrifleplayerselects sniper rifle - * sniper class only
    tf_weapon_spannerplayerselects the spanner/wrench - * engineer class only
    tf_weapon_superngplayerselects the super nailgun - * medic class only
    tf_weapon_supershotgunplayerselects double-barrel shotgun - * soldier, medic, hw, spy,
    and engineer classes only
    tf_weapon_tranqplayerselects the tranquilizer gun - * spy class only
    thirdpersonplayerenables third-person view
    throwgrenplayerthrows the grenade type last primed with 'primegren1' or
    'primegren2'
    timedemo demoplays .dem at max fps and reports average
    fps
    timerefreshplayerplayer spins in plave and reports average fps for the spinning
    view
    toggleconsoleplayertoggles the console screen - * usually bound to '~'
    topcolor 30playersets the model top color
    traceralpha 0.500playersets tracer bullet alpha component
    tracerblue 0.400playersets tracer bullet blue component
    tracergreen 0.800playersets tracer bullet green component
    tracerlength 0.800playersets the tracer bullet length
    traceroffset 30playersets the tracer bullet offset
    tracerred 0.800playersets the tracer bullet red component
    tracerspeed 6000playersets the tracer bullet speed
    unbind playerremoves binding to key
    unbindallplayerremoves all key bindings
    uploadplayeruploads files to a server
    uprateplayerdisplays the transmission rate to a server
    use playeruses an item or weapon, such as 'use weapon_crowbar'
    user playerlists model color, name, rate, and model for specified user
    v_centermove 0.150

    c_centerspeed 500

    v_dark 0

    v_kickpitch 0.600playersets the amount player view pitch changes when player is
    hit
    v_kickroll 0.600playersets the amount player view roll changes when player is
    hit
    v_kicktime 0.500playersets the duration of player view pitch and roll when player
    is hit
    versionplayergives build version and date it was installed
    vid_config_x 800videosets horizontal screen resolution
    vid_config_y 600videosets vertical screen resolution
    vid_d3d 0videotoggles Direct3D support - * 1 is 'on', 0 is 'off'
    vid_describemodevideodisplays video mode settings
    vid_mode 0videosets video mode
    vid_nopageflip 0videotoggles disabling video page flipping - * 1 is 'on', 0 is
    'off'
    vid_stretch_by_2videoenables video stretching (for interlaced display)
    vid_wait 0videotoggles video sync - * 1 is 'on', 0 is 'off'
    viewframevideoenables wire-frame display - * OpenGL only
    viewmodelplayerenables model display
    viewnextplayerselects next model
    viewprevplayerselects previous model
    viewsize 120playersets view size
    violence_ablood 0playertoggles blood - * 1 is 'on', 0 is 'off'
    violence_agibs 0playertoggles gibs - * 1 is 'on', 0 is 'off'
    violence_hgibs 0playertoggles gibs - * 1 is 'on', 0 is 'off'
    volume 1.0audiosets game volume
    waitplayerpauses for 1 tick during running an alias or script
    waterroom_type 14

    wc

    weapon_357playerweapon name for .357 magnum - * for example, 'use weapon_357'
    weapon_9mmARplayerweapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR'
    weapon_9mmhandgunplayerweapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun'
    weapon_crossbowplayerweapon name for crossbow - * i.e., 'use weapon_crossbow'
    weapon_crowbarplayerweapon name for crowbar - * i.e., 'use weapon_crowbar'
    weapon_egonplayerweapon name for egon gun - * i.e., 'use weapon_egon'
    weapon_gaussplayerweapon name for gauss gun - * i.e., 'use weapon_gauss'
    weapon_handgrenadeplayerweapon name for handgrenade - * i.e., 'use weapon_handgrenade'
    weapon_hornetgunplayerweapon name for hornet gun - * i.e., 'use weapon_hornetgun'
    weapon_rpgplayerweapon name for rocket launcher - * i.e., 'use weapon_rpg'

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